Seamless 3d texture pbr 8k flaky skin cracked skin wrinkled skin rough hide pitted skin leathery skin thick skin rugged skin free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flaky skin cracked skin wrinkled skin rough hide pitted skin leathery skin thick skin rugged skin

IDseamless-3d-texture-pbr-8k-flaky-skin-cracked-skin-wrinkled-skin-rough-hide-pitted-skin-leathery-skin-thick-skin-rugged-skin
Animal skin
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture represents a complex animal skin surface characterized by flaky, cracked, and heavily wrinkled patterns. The underlying material suggests a thick, leathery hide typically found on aged or weathered creatures, where natural collagen fibers have become exposed and rugged due to prolonged environmental stress. The geometric form is irregular yet consistent, featuring an organic network of deep crevices, raised flaky patches, and pitted indentations that combine to form a highly detailed and realistic skin topology. The surface’s rough, porous nature implies a substrate rich in fibrous connective tissue, interspersed with granular aggregates that contribute to the uneven texture and robust tactile feel.

From a compositional standpoint, the base material resembles dense dermal layers, where a resilient matrix of collagen and elastin fibers provides structural integrity. This matrix is interwoven with microscopic grains and coarse aggregates that have weathered and cracked, resulting in surface fissures and flaky segments. The binders within this complex form act as natural adhesives, binding fibers and particles to maintain cohesion despite the evident wear and tear. The surface finish is matte and rugged, lacking any polished or reflective qualities, which reinforces the leathery, aged appearance. Pigmentation is subtle and varies across the texture, featuring muted earth tones—grays, browns, and desaturated tans—emphasizing natural skin coloration affected by environmental exposure and pigmentation loss.

In terms of PBR channel mapping, the BaseColor (Albedo) captures the subtle tonal variations and natural discolorations of the leathery skin. The Normal map intricately encodes the complex wrinkles, flaky elevations, and pitted recesses, enhancing depth perception under dynamic lighting. Roughness values are high and varied, reflecting the uneven surface finish—some areas appear more cracked and dry with higher roughness, while minimally worn patches exhibit slightly smoother characteristics. The Metallic channel remains negligible since the material is organic and non-metallic. Ambient Occlusion adds depth to crevices and fine details, reinforcing realism by simulating occluded light in the micro-geometry. Finally, Height/Displacement maps provide precise volumetric detail for effective parallax and tessellation, crucial for close-up renders where the rugged skin’s 3D form is emphasized.

Designed for seamless tiling, this texture is optimized for use in Blender, Unreal Engine, and Unity, making it highly versatile for 3D artists working across game development, film production, or digital visualization. The 8K resolution ensures exceptional detail retention even on large surfaces or close camera angles. When integrating this texture, it is advisable to carefully adjust UV scale to prevent pattern repetition from becoming noticeable, and fine-tune roughness maps to match specific lighting conditions. For enhanced realism, blending Height and Normal maps can produce more nuanced surface depth, particularly when simulating subsurface scattering effects on thick, leathery skin.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.