Seamless 3d texture pbr 8k of vibrant poppy seeds and flower surface showing natural color variations free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of vibrant poppy seeds and flower surface showing natural color variations

IDseamless-3d-texture-pbr-8k-of-vibrant-poppy-seeds-and-flower-surface-showing-natural-color-variations
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate surface of vibrant poppy flower petals and their clustered seeds, emphasizing natural color variations and fine material details. The base material closely resembles delicate plant tissue, characterized by a soft, semi-translucent epidermal layer that gently diffuses light. The petal surface exhibits a subtle fibrous structure with fine veins and slight undulations, forming a naturally veined and slightly curved geometric pattern. The seeds embedded within provide a contrasting granular texture, appearing as densely packed, small spherical aggregates with a matte finish, adding depth and tactile complexity to the overall form.

The substrate of this texture is primarily the thin, flexible petal membrane composed of cellulose fibers, which manifest as faint linear grain visible in the normal map. The binders are natural plant resins and moisture content, imparting a gentle translucency captured in the BaseColor (Albedo) channel through nuanced gradients of reds, oranges, and soft yellows. The roughness map reflects variable surface finishes: smooth, almost satiny petal areas with low roughness values, transitioning to higher roughness around seed clusters where a fine matte texture dominates. The Normal map faithfully recreates the micro-relief of veins and seed surfaces, enhancing realism under dynamic lighting. Ambient Occlusion emphasizes subtle crevices between seeds and petal folds, while the Height/Displacement map provides depth cues for parallax effects, especially around petal edges and seed clusters. The Metallic channel remains essentially non-metallic, consistent with the organic nature of the material.

Designed for seamless tiling, this texture enables flexible scaling for both macro and close-up floral scenes without visible repetitions or artifacts. Its high resolution ensures crisp detail in Blender, Unreal Engine, and Unity environments, facilitating photorealistic renders that benefit from physically accurate light interaction. The color variations across the petals are captured with precise albedo data to preserve natural gradients and subtle translucency, critical for realistic subsurface scattering setups. This texture’s neutral lighting and absence of baked shadows allow for versatile integration with various scene lighting conditions.

For optimal use, it is recommended to carefully adjust the UV scale to maintain the natural size of poppy seeds relative to the petals, avoiding unnatural stretching. Additionally, fine-tuning the roughness map can help achieve the desired balance between petal softness and seed granularity. When combining height or parallax mapping with the normal map, subtle blending improves the perception of depth without introducing harsh edges, enhancing realism in interactive applications or close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.