Seamless 3d texture pbr 8k lavender sprigs flower garden flower petals closeup natural lighting free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k lavender sprigs flower garden flower petals closeup natural lighting

IDseamless-3d-texture-pbr-8k-lavender-sprigs-flower-garden-flower-petals-closeup-natural-lighting
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features finely detailed lavender sprigs arranged naturally, capturing the subtle complexity of a flower garden closeup. The base material simulates delicate floral petals and slender stems, composed primarily of organic plant fibers with a soft, slightly velvety surface. The petals exhibit gentle curvature and overlapping layers, while the stems present a slender cylindrical form with occasional nodes and fine hairs. The texture’s geometry is enhanced by a carefully crafted normal map, which accentuates the subtle veins on the petals and the slight ridges along the stems, providing a convincing tactile quality.

The texture’s composition suggests a natural substrate of tightly packed floral tissue with microscopic cellular structure, bound together by the plant’s own fibrous matrix. The petals show a semi-translucent, matte finish with low reflectivity, captured in the roughness channel with moderate variation to simulate the natural unevenness of the surface. The colorants emulate the characteristic lavender purple, varying from pale lilac tones in the petal edges to deeper violet shades near the base, mapped precisely through the BaseColor (Albedo) channel. Fine gradients in flower highlights and shadows are reinforced by ambient occlusion and height maps, which define the depth and layering of petals and stems, adding dimensionality without harsh edges.

Metallic values are negligible, consistent with organic plant material, ensuring no unwanted reflective metallic sheen. The height/displacement map subtly raises the petals and stems above the surface plane, ideal for parallax effects or displacement in real-time engines. This 8K resolution texture delivers exceptional detail, suitable for closeup renders where fine botanical details are critical. It is optimized for seamless tiling across large surfaces, allowing it to cover expansive garden scenes without visible repetition or seams. Ready for integration, this texture supports workflows in Blender, Unreal Engine, and Unity, maintaining fidelity across different rendering pipelines.

For practical use, adjusting the UV scale carefully is recommended to preserve the natural size and proportions of the lavender sprigs, preventing distortion. Additionally, fine-tuning the roughness channel can help achieve the desired level of petal softness or moisture sheen depending on lighting conditions. When combining with other floral elements, blending normal maps gently can maintain the intricate vein details without overpowering the overall composition, ensuring a harmonious and realistic botanical environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.