Seamless 3d texture pbr 8k of fragrant lavender sprigs with detailed flower softness and color gradients free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of fragrant lavender sprigs with detailed flower softness and color gradients

IDseamless-3d-texture-pbr-8k-of-fragrant-lavender-sprigs-with-detailed-flower-softness-and-color-gradients
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution showcases delicate lavender sprigs, emphasizing the intricate softness and natural color variations of the flower petals. The base material is botanical in nature, composed of fine, translucent petals layered atop slender, slightly fibrous stems. The geometric form follows an organic pattern of overlapping sprigs arranged in a loosely repeating tile, capturing the gentle curvature and subtle undulations of each petal. The texture’s surface finish appears softly matte with a slight velvety sheen, mimicking the natural bloom and translucency found in fresh lavender flowers.

The substrate of this texture can be understood as the soft epidermis of the lavender petals, which includes microscopic fibers and natural waxy coatings that contribute to its semi-translucent quality. Pigments range subtly from pale lilac to deeper purple hues, with gradients reflecting natural light diffusion and petal thickness differences. The texture’s composition involves a complex interplay of organic binders and fibrous networks within the petals, while the stems exhibit a slightly rougher, fibrous surface with minimal gloss. This botanical surface is free of heavy weathering, maintaining a pristine, fresh appearance with minimal porosity, allowing for realistic light penetration and scattering.

Mapped to PBR channels, the BaseColor (Albedo) captures the nuanced lavender gradients and gentle flower color variations, essential for authentic visual depth. The Normal map conveys the fine surface undulations, petal veins, and subtle folds, enhancing three-dimensional realism. The Roughness channel reflects the matte softness of the petals contrasted with the slightly coarser stems, while the Metallic map remains near zero to replicate non-metallic organic material. Ambient Occlusion accentuates shadowed crevices between petals and sprigs, deepening spatial perception. Height and Displacement maps are finely tuned to replicate the gentle relief of petal edges and stem textures, enabling realistic parallax effects in closeup renders.

Designed with high fidelity in mind, this lavender sprigs texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting seamless tiling without visible borders. The ultra-high 8K resolution ensures that fine flower texture details and translucency remain crisp even in extreme closeups, making it suitable for botanical visualizations, product renders, and environmental scenes. For practical application, adjusting the UV scale to maintain natural sprig proportions is recommended, along with subtle tuning of roughness values to balance the soft matte finish with slight petal sheen. Blending height maps with normal maps can further enhance the perception of petal depth and tactile softness in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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