Seamless 3d texture pbr 8k of tropical hibiscus flower emphasizing natural softness and color variations free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of tropical hibiscus flower emphasizing natural softness and color variations

IDseamless-3d-texture-pbr-8k-of-tropical-hibiscus-flower-emphasizing-natural-softness-and-color-variations
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases the tropical hibiscus flower in stunning 8K resolution, capturing the intricate materials and form that define its natural beauty. The primary material mimics delicate plant tissue, composed of soft, thin petals with subtle translucency. The geometric form is organic and veined, with overlapping petal shapes creating a layered, tileable pattern that emphasizes natural flower gradients and gentle undulations. The base substrate represents the fibrous cellular structure of hibiscus petals, bound together by natural plant mucilage acting as a flexible adhesive. This combination results in a slightly porous surface with micro-textural irregularities that enhance realism without harsh weathering effects, preserving the flower’s fresh appearance.

The texture’s composition translates directly to the PBR workflow: the BaseColor (Albedo) channel conveys the rich and varied pigmentation of hibiscus petals, ranging from soft pastels to vibrant reds and pinks with subtle color shifts along veins and petal edges. The Normal map captures fine surface details such as veins, subtle creases, and petal curvature, providing depth and contour to the flower surface. Roughness values are finely balanced to reflect the natural satin-like softness of petals, avoiding glossy reflections while still suggesting a gentle sheen from natural moisture. The Metallic channel remains near zero, consistent with organic plant materials lacking metal content. Ambient Occlusion enhances the subtle shading where petals overlap, emphasizing depth without harsh shadows. Height and Displacement maps define the delicate elevations and depressions of the petal surfaces, enhancing parallax effects for close-up renders.

This texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility with modern rendering pipelines and real-time applications. Its seamless tileability allows for flexible UV scaling, making it suitable for both detailed close-ups and larger environmental floral elements. Artists can adjust roughness to simulate different moisture levels or aging effects, and blend height or normal maps to emphasize or soften petal relief based on scene requirements. For best results, it is recommended to carefully fine-tune UV scale to maintain natural petal proportions and to experiment with roughness values to balance softness against environmental lighting conditions.

Overall, this hibiscus flower texture provides a highly detailed, physically accurate material representation that emphasizes natural softness, subtle translucency, and intricate color variations. Its high resolution and comprehensive PBR maps deliver exceptional realism for botanical assets, floral decor, and organic surface detailing in 3D projects across various platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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