Seamless 3d texture pbr 8k freesia petals flower petals closeup flower bouquet photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k freesia petals flower petals closeup flower bouquet photorealistic

IDseamless-3d-texture-pbr-8k-freesia-petals-flower-petals-closeup-flower-bouquet-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases the intricate form of freesia flower petals captured in exceptional 8K resolution using physically based rendering (PBR) techniques. The primary material emulated is the soft, delicate plant tissue of the petals, characterized by a thin, slightly translucent epidermis layered over a subtle network of veins. The surface geometry reflects the gentle curvature and undulating folds typical of freesia petals, with smooth transitions between raised ridges and shallow depressions. The fine details include slender flower stamens emerging centrally, adding complexity to the composition, while natural shadows and highlights emphasize the volume and depth of the bouquet arrangement. The overall form presents a continuous, seamless pattern ideal for covering expansive surfaces without repetition artifacts.

From a materials perspective, the substrate simulates the botanical cellular structure, with a semi-glossy finish that balances light absorption and soft reflection, replicating the natural waxy cuticle of petals. The binders can be interpreted as the plant’s cellular matrix, holding pigment granules dispersed within the translucent layers, which give the petals their distinct yellow to white coloration with subtle gradient shifts. Fine grain textures correspond to microscopic surface roughness and vein patterns, modeled through detailed normal and height maps to enhance tactile realism. The roughness channel modulates the surface’s microfacet scattering, providing a natural variation that mimics the interplay of light across the petal’s curved form. Absence of metallic properties aligns with the organic nature of the material, while ambient occlusion maps accentuate crevices between overlapping petals and stamens for enhanced depth perception.

In terms of PBR channel mapping, the BaseColor (Albedo) texture captures the nuanced pigmentation and soft color transitions of freesia petals. The Normal map introduces fine surface details such as veins and subtle folds, which contribute to realistic light interaction. Roughness is carefully tuned to reflect the semi-matte finish without glossiness, preserving a natural look. The Height or Displacement map provides subtle elevation changes that help simulate the three-dimensional curvature and layering of petals when used with parallax or tessellation shaders. Ambient Occlusion enhances shadowing in tight petal overlaps and recesses, increasing visual depth without harsh contrast. The Metallic channel remains near zero, consistent with the organic, non-metallic composition of floral tissue.

This texture is optimized for high-end 3D workflows and is fully compatible with Blender, Unreal Engine, and Unity, supporting physically accurate shading and lighting setups. Its 8K resolution ensures exceptional detail even in extreme closeups or large-scale renderings. For practical application, adjusting the UV scale to match the natural size of freesia petals is recommended to avoid distortion or unnatural repetition. Additionally, fine-tuning roughness values can help adapt the texture to varying lighting conditions or artistic direction. Combining height maps with normal maps through blending techniques can also enhance perceived depth without excessive geometry, making this texture versatile for botanical visualizations, floral bouquet renders, and detailed environmental assets in games or animations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.