Seamless 3d texture pbr 8k flecked linoleum sheet with semi gloss and color flecks free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flecked linoleum sheet with semi gloss and color flecks

IDseamless-3d-texture-pbr-8k-flecked-linoleum-sheet-with-semi-gloss-and-color-flecks
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a flecked linoleum sheet characterized by a dense, resilient composition commonly used in industrial flooring environments. The base material is primarily linoleum, a composite of natural linseed oil, cork dust, wood flour, and mineral fillers compressed onto a jute backing. This substrate results in a durable yet flexible sheet material, ideal for high-traffic areas requiring both strength and comfort underfoot. The flecked pattern arises from embedded multi-colored pigments and granules dispersed throughout the surface layer, creating a visually engaging texture with subtle color variation. These color flecks are finely distributed, contributing to a semi-gloss finish that reflects light softly while minimizing glare, enhancing the material’s depth and realism.

The geometric form of this texture is uniform and planar, mimicking a sheet layout with minimal irregularities, which maintains a continuous, repeatable surface ideal for seamless tiling. The surface exhibits low porosity, indicating limited moisture absorption and resistance to wear and staining, common attributes of linoleum flooring. The semi-gloss finish is achieved through a polished surface treatment that smooths the linoleum’s natural roughness, balancing reflectivity and diffuse scattering. Colorants used in this texture are a mix of organic and inorganic pigments, carefully blended to produce a rich spectrum of flecks from muted earth tones to vibrant hues, reinforcing the industrial yet lively aesthetic.

From a physically based rendering (PBR) perspective, the BaseColor (Albedo) map captures the multi-color flecks and base linoleum tone without embedded lighting information, ensuring accurate color fidelity under various lighting conditions. The Normal map enhances surface detail by simulating the subtle undulations and textural grain of the linoleum sheet, adding tactile realism. Roughness maps define the semi-gloss nature by varying between smoother, reflective areas and slightly matte flecks, while the Metallic channel remains at zero, reflecting the non-metallic composition of linoleum. Ambient Occlusion maps provide subtle shading in crevices and around flecks, enriching depth perception. Height or Displacement maps are finely tuned to recreate the minimal surface relief typical of linoleum sheets without exaggerated bumps or grooves.

This texture is rendered at an 8K resolution, ensuring exceptional clarity and detail suitable for close-up inspection in 3D environments. It is fully optimized for use in Blender, Unreal Engine, and Unity, facilitating smooth integration into diverse projects ranging from architectural visualization to game development. For practical use, it is recommended to adjust the UV scaling to maintain the natural grain size and fleck distribution, preventing the pattern from appearing either too repetitive or overly stretched. Additionally, tweaking roughness values in the shader can help adapt the semi-gloss finish to different lighting setups or stylistic preferences, while blending height and normal maps can enhance surface realism without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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