Seamless 3d texture pbr 8k linoleum sheet with anti slip surface and semi gloss finish in cool palette free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k linoleum sheet with anti slip surface and semi gloss finish in cool palette

IDseamless-3d-texture-pbr-8k-linoleum-sheet-with-anti-slip-surface-and-semi-gloss-finish-in-cool-palette
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a commercial-grade linoleum sheet characterized by a fine grain and subtle geometric uniformity, typical of resilient flooring materials. The base material primarily consists of natural linseed oil combined with wood flour and mineral fillers, creating a dense substrate that offers durability and flexibility. Binders and adhesives within the composition ensure cohesion, while the fine grain aggregates contribute to the texture’s mild surface irregularities, enhancing tactile grip without compromising smoothness. The anti-slip surface is achieved through a controlled semi-gloss finish, balancing reflectivity and matte qualities to reduce glare while preserving a clean, modern aesthetic in a cool palette of solid colors.

The texture’s visual complexity is defined by a combination of microscopic grain patterns and a faintly embossed surface that mimics the natural variation found in linoleum sheets. This subtle geometric form avoids repeating patterns, ensuring seamless tiling and realism in 3D environments. The colorants used are stable pigments embedded within the sheet, providing consistent hue saturation and resistance to fading or discoloration over time. The semi-gloss finish is simulated in the PBR workflow by calibrating the Roughness channel to moderate values, allowing highlights to gently disperse. The Normal map encodes the fine grain and anti-slip microtexture, while the Height map defines shallow reliefs that enhance depth perception without exaggerating surface irregularities.

In the PBR setup, the BaseColor (Albedo) channel delivers the cool-toned solid colors characteristic of this linoleum sheet, ensuring a visually neutral and contemporary appearance. The Ambient Occlusion map adds subtle shading in crevices and grain intersections, enhancing the perception of material thickness and surface detail. Metallic values remain at zero, consistent with the organic and non-metallic nature of linoleum, while the Roughness map balances between smooth semi-gloss and tactile grip. The Height/Displacement map provides low-amplitude surface variation that complements the Normal map, supporting realistic light interaction and shadows at close viewing distances.

Rendered at an 8K resolution, this texture is optimized for high-fidelity applications across multiple platforms including Blender, Unreal Engine, and Unity, offering versatility for architectural visualization, interior design, and game environments. For practical implementation, adjusting the UV scale can help maintain the integrity of the fine grain detail on larger surfaces, while fine-tuning roughness values allows developers to match specific lighting conditions. Additionally, blending the height and normal maps can produce more nuanced surface relief, enhancing realism especially under dynamic lighting and camera angles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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