Seamless 3d texture pbr 8k linoleum sheet with faded colors and matte finish in neutral palette free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k linoleum sheet with faded colors and matte finish in neutral palette

IDseamless-3d-texture-pbr-8k-linoleum-sheet-with-faded-colors-and-matte-finish-in-neutral-palette
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a linoleum sheet characterized by a subtle interplay of faded colors within a neutral palette, emphasizing a matte finish that minimizes light reflection and enhances the material’s natural appearance. The texture’s surface exhibits a fine yet coarse grain reminiscent of resilient commercial-grade flooring, where the underlying substrate is typically composed of natural linseed oil combined with solidified resins and wood flour aggregates. This composition creates a dense, compact sheet with slight porosity, which over time manifests as gentle surface wear and natural fading, lending an authentic aged look. The geometric form is uniform and planar, reflecting the typical sheet structure of linoleum without distinct pattern interruptions, allowing for seamless tiling in 3D environments.

From a material science perspective, linoleum’s base consists of a fibrous jute backing layered with a mixture of oxidized linseed oil, cork dust, wood flour, and pigments to achieve its muted, faded coloration. The coarse grain texture arises from the embedded wood flour particles, which create subtle topographical variations captured effectively in the Normal and Height/Displacement maps. The matte finish corresponds to a high roughness value, reducing specular highlights and conveying the non-reflective quality of aged linoleum. The BaseColor (Albedo) map reflects the subdued, washed-out hues, while the Ambient Occlusion map enhances the perception of depth within the grain and surface irregularities. The Metallic channel remains minimal or zero, as linoleum is an organic, non-metallic material.

Rendered in 8K PBR resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp detail and accurate material response under varied lighting conditions. The high-resolution maps allow for close-up inspection without loss of fidelity, essential for commercial interior visualizations or game environments seeking realism. The Height and Normal maps work in tandem to provide convincing surface relief, while the Roughness map finely controls the diffuse matte effect, preventing any artificial glossiness. This texture’s seamless quality facilitates large-area coverage without visible repetition or edge artifacts, making it ideal for expansive flooring scenes.

For practical application, it is recommended to carefully adjust the UV scale to maintain the realistic grain size relative to the scene’s scale, preventing the coarse texture from appearing unnaturally large or small. Additionally, fine-tuning the Roughness map intensity can help achieve the desired balance between worn and preserved surface qualities, while subtle blending of the Height and Normal maps can enhance depth perception without introducing exaggerated parallax distortions. This approach ensures the linoleum sheet texture integrates naturally within both vintage and industrial design contexts, offering a durable, visually convincing flooring solution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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