Seamless 3d texture pbr 8k linoleum sheet with polished surface and pastel shades solid colors free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k linoleum sheet with polished surface and pastel shades solid colors

IDseamless-3d-texture-pbr-8k-linoleum-sheet-with-polished-surface-and-pastel-shades-solid-colors
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a high-resolution 8K PBR linoleum sheet designed with a polished surface and rendered in soft pastel shades featuring solid, uniform colors. The material composition of linoleum typically consists of a natural substrate made from linseed oil, wood flour, cork dust, and mineral fillers, all bound together with a resilient adhesive that provides durability and flexibility. This texture captures the fine grain characteristic of linoleum, reflecting a subtle fibrous pattern embedded within the sheet, which contributes to the material’s tactile quality and visual depth without compromising the smoothness of the surface.

The geometric form of this texture is a continuous, unbroken sheet with a uniform texture that simulates the commercial-grade resilient flooring often used in interiors requiring both aesthetic appeal and functionality. The polished finish adds a slight sheen, which is accurately conveyed through the roughness map to balance reflections and diffuse lighting realistically. The base color (albedo) channel features solid pastel tones, carefully calibrated to maintain color consistency across the surface, while the normal map enhances the subtle fine grain and micro-variations that prevent the surface from appearing overly flat or artificial.

In terms of PBR channel mapping, the BaseColor channel provides the soft pastel hues applied uniformly across the texture. The Normal map introduces the delicate grain and minor surface undulations, creating a tactile impression of fine fibrous matter. The Roughness map controls the polished yet matte finish, ensuring the surface reflects light softly rather than harshly, while the Metallic channel remains neutral as linoleum is a non-metallic material. Ambient Occlusion adds natural shadowing within the grain details for depth, and the Height/Displacement map subtly emphasizes the micro-relief of the fine grain, enhancing realism in close-up views.

This texture is optimized for seamless tiling and is fully compatible with Blender, Unreal Engine, and Unity, making it suitable for a wide range of architectural visualizations, game environments, and product renderings. For practical application, it is recommended to carefully adjust the UV scale to avoid overly repetitive patterns and to fine-tune the roughness values depending on the level of glossiness desired. Additionally, blending the height map with the normal map can enhance the perception of depth without adding excessive geometry, which helps maintain performance while improving visual fidelity in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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