Seamless 3d texture pbr 8k retro style linoleum sheet with glossy finish and multi color flecks free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k retro style linoleum sheet with glossy finish and multi color flecks

IDseamless-3d-texture-pbr-8k-retro-style-linoleum-sheet-with-glossy-finish-and-multi-color-flecks
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture depicts a retro style linoleum sheet characterized by a glossy finish and finely dispersed multi-color flecks, rendered at an impressive 8K resolution. The base material reflects traditional linoleum composition, primarily consisting of a natural linseed oil resin substrate combined with wood flour and jute fibers. This substrate forms a resilient and flexible backing, ideal for commercial grade flooring applications. The visual form presents a smooth, fine grain surface interspersed with irregular, colorful pigment flecks that replicate embedded mineral granules or recycled color chips, enhancing the nostalgic mid-century aesthetic.

The texture’s geometric form is uniform and continuous, replicating a polished sheet rather than segmented tiles or planks. The surface finish is distinctly glossy, achieved through a high level of polish that gives it a subtle reflective quality. This glossiness is accurately conveyed in the PBR setup via the Roughness map, which maintains low roughness values to simulate the smooth, shiny surface. The BaseColor (Albedo) map captures the multi-color flecks in vivid detail against a muted, slightly warm background tone, while the Normal map introduces subtle fine grain relief to mimic the natural texture of linoleum’s fibrous composition without disrupting the overall smoothness.

Additional PBR channels include Ambient Occlusion, which enhances the perception of depth around the flecks and fine grain, and Height/Displacement maps that provide gentle surface undulations replicating the slight embossing and natural inconsistencies found in linoleum sheets. The Metallic map remains minimal to none, as linoleum is a non-metallic organic material. This texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration into various rendering pipelines and real-time environments.

For practical application, it is recommended to carefully adjust the UV scale to maintain the balance between visible fleck detail and overall surface continuity, avoiding repetitive patterns. Additionally, fine-tuning the roughness map can help customize the level of glossiness to suit different lighting conditions or stylistic preferences. When using height or parallax mapping, blending subtly with the normal map will preserve the fine grain texture without exaggerating surface depth, thus maintaining realism while enhancing tactile perception in close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.