Seamless 3d texture pbr 8k granular linoleum sheet with semi gloss and warm palette colors free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k granular linoleum sheet with semi gloss and warm palette colors

IDseamless-3d-texture-pbr-8k-granular-linoleum-sheet-with-semi-gloss-and-warm-palette-colors
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a granular linoleum sheet designed with a semi-gloss surface finish, rendered in an impressive 8K resolution using physically based rendering (PBR) techniques. The base material of linoleum is traditionally composed of natural linseed oil, pine resin, wood flour, and mineral fillers, all bonded onto a jute or burlap substrate. This texture captures the fine grain and subtle irregularities of the linoleum’s surface, reflecting its granular composition and commercial-grade resilience. The warm palette of solid colors evokes natural, earthy tones that enhance the material’s organic feel while maintaining a consistent and uniform appearance suitable for resilient flooring applications.

From a geometric perspective, the texture exhibits a smooth, sheet-like form with an evenly distributed fine grain pattern, avoiding any large or repetitive motifs. This granular pattern is subtle yet distinct under close inspection, created by a combination of microscopic aggregates and fibers embedded within the linoleum matrix. The semi-gloss finish offers a soft reflection, achieved by a polished surface layer that interacts with light to reveal depth in the roughness and normal maps. The PBR channels are carefully calibrated: the BaseColor (Albedo) channel delivers warm solid hues without specular color contamination, the Normal map defines the delicate granular relief, and the Roughness map balances the semi-gloss sheen by modulating light scattering. The Metallic channel remains near zero, as linoleum is non-metallic, while the Ambient Occlusion adds depth to grain valleys, and the Height/Displacement map subtly enhances surface relief for realistic shading and parallax effects.

Material composition details such as mineral fillers and natural binders are reflected in the texture’s subtle porosity and micro-roughness, which influence the tactile perception of the surface. This porosity ensures both durability and a comfortable underfoot feel, important for commercial environments where linoleum is favored for its resilience and ease of maintenance. The texture’s fine grain structure also aids in diffusing light softly, preventing harsh glare while maintaining visual warmth. The colorants used in this texture simulate natural pigments embedded within the linoleum matrix, ensuring long-lasting color stability and resistance to fading, critical for high-traffic areas.

Optimized for use in Blender, Unreal Engine, and Unity, this 8K seamless texture supports high-fidelity close-up renders and real-time applications alike. When applying this texture, it is recommended to adjust the UV scale to maintain the appropriate granularity relative to the scene’s scale; too large UVs may cause the fine grain to appear oversized. Additionally, tuning the roughness parameter can help achieve desired glossiness levels depending on lighting conditions, while blending height and normal maps can enhance surface detail without introducing excessive geometric complexity. This makes the texture versatile for architectural visualization, interior design projects, and game environments where realistic resilient flooring is required.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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