Seamless 3d texture pbr 8k linoleum sheet with waxed surface and warm palette solid colors free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k linoleum sheet with waxed surface and warm palette solid colors

IDseamless-3d-texture-pbr-8k-linoleum-sheet-with-waxed-surface-and-warm-palette-solid-colors
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a commercial-grade linoleum sheet characterized by a warm palette of solid colors and a fine grain surface. Linoleum, traditionally composed of natural materials such as linseed oil, cork dust, wood flour, and mineral fillers layered onto a jute backing, provides a resilient and eco-friendly flooring solution. The texture captures the subtle geometric form of a uniform sheet without visible seams, emphasizing a smooth yet finely grained planar surface that reflects the consistent manufacturing process and material homogeneity typical of linoleum products.

The substrate in this texture is depicted with moderate porosity, reflecting linoleum's natural fiber and mineral composite structure. The fine grain visible in the Normal and Height maps simulates subtle surface irregularities and micro-relief patterns created by embedded cork and wood particles. The waxed surface finish is represented through the Roughness channel, featuring a low to medium roughness value that imparts a soft sheen without excessive gloss, while the BaseColor channel presents a range of warm, solid pigments that replicate the naturally muted earth tones achievable through mineral-based dyes and pigments. The Metallic channel is near zero, consistent with linoleum’s organic, non-metallic composition, and the Ambient Occlusion map enhances the perception of depth around fine texture details, lending realism to the surface’s slight micro-variations and soft shadows.

Rendered at 8K resolution, this texture is optimized for high-fidelity visualizations in Blender, Unreal Engine, and Unity, ensuring crisp detail and accurate material response under varied lighting conditions. The texture’s uniformity and balanced surface characteristics make it suitable for large-scale applications, such as commercial interiors and retail environments, where durability and aesthetic consistency are paramount. The Height and Normal maps work in tandem to deliver realistic relief without excessive parallax distortion, preserving the smoothness expected from waxed linoleum flooring while conveying tactile nuance.

For practical implementation, it is recommended to carefully adjust the UV scale to maintain the texture’s subtle grain detail when applied to large surfaces. Fine-tuning the Roughness map can help simulate different levels of wear or waxing, allowing designers to adapt the material’s reflectivity to specific lighting scenarios or aging effects. Blending the Height map with Normal details can further enhance depth perception without introducing rendering artifacts, providing a seamless and natural look to the linoleum sheet in any 3D environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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