Seamless 3d texture pbr 8k marbled linoleum sheet with glossy finish and subtle veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k marbled linoleum sheet with glossy finish and subtle veins

IDseamless-3d-texture-pbr-8k-marbled-linoleum-sheet-with-glossy-finish-and-subtle-veins
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D marbled linoleum sheet texture is designed with a high-resolution 8K PBR workflow, providing exceptional detail and realism for demanding projects. The material is based on commercial-grade linoleum, a resilient floor covering composed primarily of natural linseed oil, wood flour, and cork dust bound together on a jute backing. The substrate exhibits a solid, yet slightly flexible form, offering durability and ease of maintenance. The texture’s marbled appearance is achieved through delicate, subtle veins that weave organically across the surface, simulating the natural mineral and pigment dispersal found in traditional linoleum sheets. These veins create a refined pattern that breaks the uniformity of the neutral palette, which is dominated by soft, solid color tones and complemented by a fine grain structure inherent to the material’s composite nature.

The surface finish is glossy, achieved through a polished coating that enhances the natural luster of the linoleum while protecting it from wear and moisture. This finish interacts realistically with light, demonstrated in the PBR maps through a carefully calibrated roughness channel that balances reflectivity without overpowering the subtle texture beneath. The normal map captures the slight undulations and grain of the material, adding depth and tactile variation, while the height map subtly emphasizes the veins and fine surface details. Ambient occlusion enhances the visual depth by simulating soft shadowing in crevices, and the metallic channel remains low, reflecting the non-metallic, organic composition of linoleum. The colorants used are muted earth tones and off-whites, applied in a way that maintains a neutral palette suitable for diverse interior environments.

The texture’s fine grain and marbled veins replicate the complex interplay of natural fibers and pigments, providing a sophisticated, realistic foundation for commercial-grade applications such as retail spaces, office floors, or gallery interiors. Its seamless nature ensures that it tiles without visible borders, making it ideal for large surface areas. In practical terms, when integrating this texture into 3D environments such as Blender, Unreal Engine, or Unity, it is advisable to adjust the UV scale carefully to maintain the material’s natural proportions and avoid repetitive patterns. Additionally, fine-tuning the roughness map can help achieve the desired balance between glossiness and surface wear, while blending height and normal maps can enhance the perception of depth without causing visual artifacts in real-time rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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