Seamless 3d texture pbr 8k linoleum sheet with worn edges and matte finish in neutral palette free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k linoleum sheet with worn edges and matte finish in neutral palette

IDseamless-3d-texture-pbr-8k-linoleum-sheet-with-worn-edges-and-matte-finish-in-neutral-palette
Linoleum
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a linoleum sheet characterized by its worn edges and matte finish, rendered in a subtle neutral palette that emphasizes earthy tones and muted grays. The material’s base is a composite of natural linseed oil, wood flour, cork dust, and jute fibers layered over a sturdy burlap or canvas backing, typical of traditional commercial-grade linoleum flooring. The surface exhibits a coarse grain pattern formed by fine aggregates and fibrous inclusions, creating a tactile, textured appearance that enhances visual depth and realism. This granular structure is reflected in the texture’s PBR maps, with the BaseColor (Albedo) channel showing nuanced color variations and slight discolorations consistent with natural aging and wear.

Structurally, the linoleum sheet is portrayed as a flat, pliable sheet material with gently frayed and worn edges, simulating years of moderate use and mechanical abrasion. The geometry of the texture is uniform and planar, designed for seamless tiling without visible seams or distortion. The Normal map captures the fine surface irregularities and coarse grain, providing subtle micro-relief that reacts realistically to lighting. The Roughness map corresponds to the matte finish, showing a relatively high roughness value that diffuses specular highlights softly, avoiding any glossy reflections. The Metallic channel remains near zero, consistent with the organic non-metallic composition of linoleum. Ambient Occlusion enhances the perception of depth around the worn edges and textured grain, while the Height/Displacement map offers a low-intensity relief effect that supports parallax and enhanced surface detail in real-time rendering engines.

Colorants in this texture are muted and naturalistic, derived from mineral pigments embedded within the linoleum during manufacturing. These pigments create a neutral palette that ranges from soft beiges to light browns and greys, lending the sheet flooring a versatile look suitable for both commercial and industrial interiors. The surface finish is matte and non-reflective, emphasizing durability and resistance to wear, with the worn edges visually communicating long-term use and authenticity. The texture's porosity is low, consistent with linoleum’s dense and resilient nature, which contributes to its water resistance and ease of maintenance.

Rendered at a high 8K resolution, this PBR texture is optimized for use in Blender, Unreal Engine, and Unity, maintaining crisp detail even at close camera distances. For practical implementation, it is recommended to carefully adjust the UV scale to preserve the natural grain size and avoid repetition artifacts. Fine-tuning the roughness map can also help balance the matte appearance with subtle specular response depending on lighting conditions. When combining with height or parallax effects, blending with the normal map ensures that surface relief remains convincing without excessive distortion, enhancing realism in both static renders and interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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