Texture Info
| ID | mosaic-seamless-pbr-watercolor-mosaic-tiles-with-blue-accents |
| Category | Mosaic |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review date
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This seamless 3D mosaic PBR texture portrays an artistically hand-painted collection of irregular tile shapes with soft, watercolor-like edges and subtle tonal blending. Featuring a harmonious palette of blues ranging from vivid cerulean to deep navy, accented by muted earth tones including beige, taupe, grey, and gentle browns, the texture evokes a relaxed Mediterranean atmosphere. Each tile displays a painterly gradient with soft shadows and highlights, simulating the subtle variation and edge bleed characteristic of watercolors on textured paper. The grout lines are crisp and white, providing a clean, bright contrast that enhances the fluid arrangement of irregular tiles arranged in a loosely grid-aligned but varied tessellation. The overall finish appears matte with no reflective shine but rich in depth and color saturation.
Crafted to tile seamlessly, this texture works perfectly for 3D artists engaging in game development, architectural visualization, and interior design projects within Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D workflows. The pattern suits stylized environments, feature walls, pottery, murals, pool surrounds, and artistic floors, bringing a handcrafted, painterly flair to digital assets. Its irregular yet balanced geometric rhythm invites use in bathroom backsplashes, courtyard floors, spa settings, or any project requiring an artisanal Mediterranean mosaic look with a soft watercolored aesthetic.
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Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.