Seamless 3d texture pbr 8k handmade tiles mosaic with renaissance style and floral motifs free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k handmade tiles mosaic with renaissance style and floral motifs

IDseamless-3d-texture-pbr-8k-handmade-tiles-mosaic-with-renaissance-style-and-floral-motifs
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a meticulously crafted mosaic composed of handmade ceramic tiles inspired by Renaissance artistry, featuring ornate floral motifs arranged in a harmonious geometric pattern. The tiles are primarily square with gently beveled edges, assembled in a repetitive grid that emphasizes the decorative inlay work characteristic of period designs. Each tile’s substrate consists of fine-grained clay, fired to a dense yet slightly porous ceramic body that allows for subtle surface variations and slight imperfections intrinsic to handmade craftsmanship. The floral patterns are formed through a combination of raised relief and delicate engraving, creating a pronounced surface relief that enhances visual depth and tactility.

The binders used in the original tile manufacture would be traditional mineral-based glazes, incorporating natural pigments to achieve the muted, earthy color palette typical of Renaissance ceramics. The matte finish reflects a low-gloss firing process, which reduces reflectivity and emphasizes the soft, chalky texture of the glaze. The grout lines between tiles are narrow and slightly recessed, composed of lime-based mortar that has weathered naturally to a light gray tone, adding to the authenticity and aged appearance. This grout separation is clearly defined in the texture’s height and ambient occlusion maps, providing realistic shadowing and depth at tile edges and crevices.

In terms of physically based rendering (PBR), the BaseColor (Albedo) channel captures the nuanced pigment variations and natural wear of the tile surfaces, while the Normal map accurately conveys the intricate floral relief and beveled tile edges, enhancing the three-dimensional impression under dynamic lighting. The Roughness map corresponds to the matte glaze finish, featuring moderate roughness values that diffuse reflections without appearing overly dull. The Metallic channel remains close to zero, as traditional ceramics are non-metallic, ensuring realistic light interaction. Ambient Occlusion accentuates the grout recesses and fine crevices within the motifs, and the Height/Displacement map enables subtle surface undulations, crucial for high-detail close-ups and realistic parallax effects.

Rendered at an ultra-high 8K resolution, this texture is optimized for seamless tiling, allowing it to be applied continuously across large surfaces without visible repetition or seams. It is fully compatible with leading 3D software including Blender, Unreal Engine, and Unity, supporting workflows that require high-fidelity architectural visualizations or period-accurate interior renders. For practical application, adjusting the UV scale to match real-world tile dimensions ensures proportional accuracy, while fine-tuning the roughness channel can simulate varying degrees of surface wear or cleaning. Additionally, blending the height and normal maps can enhance parallax effects for added realism on curved or irregular surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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