Seamless 3d texture pbr 8k fish scale tiles mosaic with vibrant colors and glossy finish surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fish scale tiles mosaic with vibrant colors and glossy finish surface

IDseamless-3d-texture-pbr-8k-fish-scale-tiles-mosaic-with-vibrant-colors-and-glossy-finish-surface
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-resolution 8K seamless PBR texture showcases a meticulously crafted mosaic of fish scale tiles, characterized by their distinctive overlapping geometric form that mimics natural aquatic patterns. Each tile exhibits a gentle convex curvature, creating a subtle three-dimensional relief that enhances the tactile realism. The base material is a durable ceramic substrate, chosen for its smoothness and stability, which serves as the foundation for the vibrant glaze applied atop. This glaze incorporates a rich mix of inorganic pigments, delivering the vivid colors visible in the BaseColor (Albedo) channel, while the glossy finish is achieved through a polished surface treatment that reflects light dynamically across the tile faces.

The adhesive layer beneath the tiles is represented in the Ambient Occlusion channel, subtly defining the thin, precise grout lines that separate each fish scale element. These grout lines are deliberately narrow and consistent, maintaining focus on the colorful tiles without visual distraction. The Normal map accentuates the gentle curvature and overlapping edges of the scales, adding depth and complexity to the mosaic pattern. The Height (Displacement) map further refines this effect by simulating the subtle elevation differences between adjacent tiles, enhancing the illusion of physical layering. The Roughness channel is calibrated to reflect the glossiness of the glazed surface, indicating low roughness values for a smooth, reflective finish, while the Metallic channel remains near zero, consistent with the non-metallic ceramic composition.

The overall texture demonstrates a low-porosity surface typical of glazed ceramics, resistant to weathering and moisture absorption, which contributes to its long-lasting glossy appearance. Slight surface imperfections such as faint micro-scratches and minute glaze inconsistencies are subtly integrated within the Normal and Roughness maps to avoid an overly synthetic look, thereby increasing photorealism in rendered scenes. The vibrant coloration and reflective properties make this texture especially suitable for applications requiring a lively and polished tiled surface, such as accent walls in interior design, decorative aquatic-themed art installations, or stylized architectural visualizations.

Optimized for seamless tiling, this 3D texture is fully compatible with popular rendering and game development software including Blender, Unreal Engine, and Unity. Its high 8K resolution ensures crisp detail even in close-up views, allowing for flexible UV scaling without loss of fidelity. For best results, it is advisable to fine-tune the Roughness channel to adapt the gloss level to different lighting conditions, and to blend the Height map subtly with Normal maps to achieve enhanced parallax effects without excessive displacement artifacts. This approach ensures the fish scale mosaic maintains a natural and engaging appearance across diverse 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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