Seamless 3d texture pbr 8k mosaic metallic tesserae with reflective surface and geometric shapes free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k mosaic metallic tesserae with reflective surface and geometric shapes

IDseamless-3d-texture-pbr-8k-mosaic-metallic-tesserae-with-reflective-surface-and-geometric-shapes
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a meticulously crafted mosaic composed of metallic tesserae, each tessera shaped into precise geometric forms such as hexagons and elongated rectangles that interlock to form a continuous pattern. The base material resembles a high-grade metal alloy substrate, likely a combination of aluminum and stainless steel, chosen for its durability and natural reflective qualities. The tesserae are affixed onto a flat, non-porous backing layer that mimics a smooth metal plate, ensuring structural stability and uniformity. The edges of each tessera are subtly chamfered and polished, producing smooth transitions between pieces while enhancing the overall sleek, modern aesthetic. This arrangement yields a visually striking surface that balances angular geometry with soft reflections, ideal for contemporary architectural visualizations or sci-fi environment details.

The composition reveals a multi-layered surface treatment designed to maximize photorealism in PBR workflows. The reflective surface is achieved through a finely brushed metallic finish, imparting subtle anisotropic highlights that catch light differently depending on the viewing angle. Beneath the polished surface, microscopic grain and brushed strokes introduce micro-roughness that prevents mirror-like reflections, simulating realistic wear and manufacturing texture. The base color channel (Albedo) captures a cool silver-gray tone with nuanced variations caused by light scattering within the metal’s grain structure. The Normal map encodes the tesserae’s geometric relief and chamfered edges, emphasizing depth and contour, while the Roughness map modulates between smooth reflective areas and slightly matte regions where micro-abrasion occurs. The Metallic channel confirms the fully metal nature of the tesserae, with values close to one, and the Ambient Occlusion map adds subtle shading at tesserae intersections and edges to enhance perceived depth. Height or Displacement maps are finely tuned to simulate the slight elevation difference between tesserae and the flat backing plate, contributing to photorealistic parallax effects in real-time engines.

This texture is captured in ultra-high-resolution 8K, ensuring exceptional detail and sharpness, which is critical for close-up renders and large-scale scenes. It is fully optimized for seamless tiling, enabling infinite repetition without visible breaks or distortion. The texture is compatible with major 3D software and game engines including Blender, Unreal Engine, and Unity, supporting all standard PBR channels to integrate effortlessly into physically-based rendering pipelines. The flat surface geometry combined with the modular tesserae pattern allows artists to easily adjust UV scale to fit various model sizes without losing detail or introducing artifacts.

For practical use, it is recommended to fine-tune the Roughness map to control the balance between reflectivity and surface wear, depending on the desired environmental lighting and material aging effects. Additionally, blending the Height map subtly with the Normal map can enhance depth perception without causing rendering artifacts in parallax or displacement shaders. This texture excels in applications requiring sophisticated metallic mosaic surfaces, such as futuristic wall panels, decorative flooring, or advanced vehicle detailing, where a modern and refined metallic aesthetic is essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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