Seamless 3d texture pbr 8k granite tiles mosaic with natural stone and polished stone finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k granite tiles mosaic with natural stone and polished stone finish

IDseamless-3d-texture-pbr-8k-granite-tiles-mosaic-with-natural-stone-and-polished-stone-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases a classic mosaic pattern composed of granite tiles, each cut into uniform square shapes that form a tightly aligned grid. The primary material is natural granite, known for its durable crystalline structure and fine grain composition. The tiles exhibit subtle variations in mineral inclusions and color tones, ranging from soft grays to warmer earth hues, reflecting the natural heterogeneity of granite. The substrate is a dense, igneous rock base, while the polished stone finish creates a smooth, reflective surface that accentuates the mineral veins and crystalline texture. Between the tiles, colored grout with a slightly roughened texture provides contrast and depth, enhancing the mosaic’s visual complexity and realism.

The texture’s composition involves a solid granite substrate with minimal porosity, typical of high-quality natural stone. The polished surface finish results from mechanical abrasion and polishing processes that reduce surface irregularities and produce a glossy sheen, ideal for interiors or architectural features requiring a refined aesthetic. The grout material simulates cementitious binders mixed with fine aggregates and pigments, lending a textured, slightly matte appearance that contrasts with the stone’s polished gloss. This combination emphasizes the joints and tile separation, contributing to the overall mosaic effect. The subtle weathering effects are minimal, preserving the pristine, freshly installed look of the tiles.

In terms of PBR channel mapping, the BaseColor (Albedo) map captures the natural color variations and subtle mineral patterns of the granite, as well as the distinct hue of the colored grout. The Normal map conveys the slight relief and polished facets of the stone surface, along with the textured grout lines, enhancing depth perception without excessive bumpiness. Roughness values are carefully balanced to reflect the polished stone’s smooth gloss and the grout’s matte texture, providing realistic specular highlights. The Metallic channel remains near zero, consistent with non-metallic stone materials, while the Ambient Occlusion map subtly darkens grout crevices and tile edges to simulate natural shadowing. Height or Displacement maps offer fine surface detail, enabling parallax or tessellation effects for enhanced realism in 3D engines.

Rendered at an exceptionally high 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp detail and seamless tiling across large surfaces. For practical application, adjusting the UV scale to align with the mosaic’s tile size within the scene is recommended to maintain proportional realism. Additionally, fine-tuning the roughness map can help achieve the desired balance between polished stone reflectivity and grout matte finish. When integrating height or parallax effects, blending the normal and height maps carefully will prevent exaggerated depth and preserve the texture’s subtle surface fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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