Seamless 3d texture pbr 8k encaustic tiles mosaic with geometric shapes and vibrant colors free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k encaustic tiles mosaic with geometric shapes and vibrant colors

IDseamless-3d-texture-pbr-8k-encaustic-tiles-mosaic-with-geometric-shapes-and-vibrant-colors
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases an 8K photorealistic representation of encaustic tiles arranged in a compact, small-scale mosaic pattern dominated by precise geometric shapes such as diamonds, squares, and triangles. The tiles are crafted from a traditional cementitious substrate, which provides a slightly porous and matte surface characteristic of encaustic craftsmanship. The base material combines finely ground cement with natural aggregates, resulting in a durable yet textured body that supports the intricate surface relief visible in the pattern. The pigment is embedded within the tile’s surface rather than applied as a glaze, ensuring vibrant, long-lasting colors that maintain their intensity under neutral lighting conditions.

Each tile’s geometric form is carefully shaped to interlock seamlessly, creating a continuous and engaging mosaic with subtle variations in height and depth. This surface relief is captured through a high-fidelity height map and normal map, which simulate the tactile feel of the slightly uneven tile edges and the shallow indentations between colored segments. The grout lines are meticulously detailed, with a slightly recessed profile and a contrasting roughness that differentiates the cement grout from the smoother tile faces. The grout’s material properties are represented with a higher roughness value and a matte finish, enhancing realism by emphasizing shadows and ambient occlusion effects in crevices.

The PBR workflow is fully leveraged in this texture set: the BaseColor (Albedo) channel faithfully reproduces the encaustic pigments—rich reds, blues, ochres, and greens—without specular highlights, while the Normal and Height maps provide detailed surface relief information critical for realistic light interaction. The Roughness map controls the matte finish typical of encaustic tiles, avoiding unwanted glossiness and reflecting the handmade nature of the surface. The Metallic channel remains minimal, as the materials are non-metallic cement and pigments, while Ambient Occlusion maps enhance shadow depth around grout and tile edges, enriching the perception of depth and material complexity.

With an impressive 8K resolution, this texture is optimized for accurate close-up renders in Blender, Unreal Engine, and Unity, supporting advanced shading and lighting models. The seamless nature of the texture allows for easy tiling without visible repetition, making it ideal for large architectural surfaces or detailed props. For practical application, it is recommended to adjust the UV scale to maintain the small-scale intricacy of the mosaic pattern and to fine-tune the roughness channel to match specific lighting environments. Additionally, blending height and normal maps can enhance parallax effects, providing an extra layer of depth in real-time engines or offline renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.