Seamless 3d texture pbr 8k car tire print on clay print surface with hexagon tread and mud cracked soil free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k car tire print on clay print surface with hexagon tread and mud cracked soil

Texture Info

IDseamless-3d-texture-pbr-8k-car-tire-print-on-clay-print-surface-with-hexagon-tread-and-mud-cracked-soil
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture showcases detailed car tire prints impressed onto a clay-based surface, characterized by a distinct hexagon tread pattern and a cracked mud soil substrate. The primary material is fine-grained clay soil, exhibiting natural porosity and subtle fissures formed by drying and weathering processes. The clay acts as a soft yet firm substrate that captures the tire’s manual imprint with high fidelity. Embedded within this base are irregular aggregates of dried mud fragments, enhancing the rough, fractured appearance of the surface. The hexagonal tread forms a repeating geometric relief, creating a tessellated pattern that emphasizes the tire’s grip design. This interplay of soft clay and coarse mud aggregates results in a heterogeneous texture that balances smooth impressions with rugged soil details.

From a material composition perspective, the clay substrate is modeled with minimal binding agents, reflecting its natural cohesion and slight plasticity when wet. The dry soil pigments consist of muted earth tones—ranging from pale ochres to deeper browns—that are accurately represented in the BaseColor (Albedo) map. The Normal map expertly captures the raised hexagon tread edges and the recessed cracked mud soil, providing convincing depth and surface irregularities. The Roughness channel varies across the texture, with lower roughness on the compacted clay print areas and higher roughness on the cracked, desiccated soil patches, simulating realistic light scattering on both smooth and coarse surfaces. The Metallic map remains effectively black, as the materials are non-metallic, while Ambient Occlusion enhances shadowing in the crevices of the mud cracks and tread grooves. The Height (Displacement) map reinforces physical depth, allowing precise parallax effects or displacement in rendering engines.

This texture is optimized for use in Blender, Unreal Engine, and Unity workflows, offering seamless tiling that supports large-scale terrain applications without visible repetition. The 8K resolution ensures that fine details such as subtle soil granularity and micro-cracks within the mud are preserved, enabling close-up renders with photorealistic fidelity. The hexagonal tread pattern repeats uniformly, facilitating easy UV mapping and texture placement on varied surfaces, from flat clay plains to uneven ground.

For practical implementation, it is recommended to carefully adjust the UV scale to maintain the natural size of the tire prints relative to the scene’s environment. Additionally, blending the Height map with the Normal map can enhance depth perception without introducing excessive geometry displacement, which is beneficial for real-time applications. Tuning the Roughness map to moderate values will balance the reflective properties between the smoother clay impressions and the matte, cracked mud, achieving consistent realism across lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.