Seamless 3d texture pbr 8k dry tire print on concrete print with hexagon tread and dust print soil imprint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dry tire print on concrete print with hexagon tread and dust print soil imprint

Texture Info

IDseamless-3d-texture-pbr-8k-dry-tire-print-on-concrete-print-with-hexagon-tread-and-dust-print-soil-imprint
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of dry tire prints left on a concrete surface, characterized by a distinctive hexagon tread pattern. The base material is a weathered concrete slab, composed primarily of cement binder combined with fine aggregates such as sand and small gravel particles. The substrate exhibits moderate porosity typical of exterior pavements, allowing dust and soil to settle within the tire imprints. Surface wear is evident through subtle micro-cracks and slight roughness variations, reflecting natural aging and foot traffic exposure. The concrete’s finish is matte with a slightly abrasive texture, lacking any polish or gloss, which enhances the realism of the dry, dusty tire imprint details.

The tire tread pattern is geometrically precise, formed by repeating hexagonal blocks that create a recognizable and functional grip design. This pattern is manually imprinted onto the concrete’s surface, leaving an embossed relief that varies in depth, showcasing the soil and dust accumulation inside the tread cavities. The dust print and soil imprint add a layer of fine particulate matter that contrasts softly with the concrete’s muted gray tones. Colorants in the texture arise from natural concrete pigments and accumulated grime, ranging from pale grays to earthy browns, which are faithfully represented in the BaseColor (Albedo) map. The Normal and Height maps provide detailed surface relief information, enabling accurate rendering of the embossed tread and soil deposits. Roughness values fluctuate to simulate the differing reflectivity between worn concrete and dusty tire marks, while Metallic is negligible, consistent with non-metallic concrete, and Ambient Occlusion enhances shadowing within the tread depressions for added depth.

This texture is optimized for high-fidelity rendering in Blender, Unreal Engine, and Unity, leveraging its 8K resolution to maintain sharp detail even at close camera angles. The pattern repeat is carefully tiled to allow seamless coverage over large surfaces without noticeable seams or distortions. The combination of maps supports advanced PBR workflows, facilitating realistic light interaction and material response under various lighting conditions. When integrating this texture, it is advisable to adjust the UV scale to match the real-world dimensions of tire prints for accurate scene placement. Additionally, fine-tuning the roughness channel can help differentiate between freshly dried dust and more compacted soil within the tread, enhancing visual authenticity. Blending height or parallax maps with normal maps can also improve perceived depth and surface complexity in interactive applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.