Seamless 3d texture pbr 8k gravel track tire tread with shallow tread and dust trail effects for dry surface vehicle tires free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gravel track tire tread with shallow tread and dust trail effects for dry surface vehicle tires

Texture Info

IDseamless-3d-texture-pbr-8k-gravel-track-tire-tread-with-shallow-tread-and-dust-trail-effects-for-dry-surface-vehicle-tires
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of a car tire tread designed for gravel tracks, featuring a shallow tread pattern optimized for dry surfaces. The geometric form is characterized by repeating, narrow grooves and subtle ridges, reflecting the low-profile design typical of road tires adapted for light off-road use. The shallow tread depth is clearly defined in the height and normal maps, providing realistic relief that enhances the 3D model’s surface contours. The pattern’s regular yet natural variations emulate subtle tire wear and dust trail effects, contributing to an authentic representation of tire-road interaction on dusty gravel paths.

The underlying material composition suggests a rubber substrate, reinforced with synthetic binders to provide durability and flexibility. Fine aggregate particles embedded in the rubber matrix simulate gravel residue, while slight porosity and surface microabrasions indicate wear and environmental exposure. The surface finish appears matte with a lightly rough texture, avoiding glossiness to reflect the dry, dusty conditions of the terrain. Coloration is dominated by deep charcoals and muted grays in the BaseColor (Albedo) channel, interspersed with pale dust deposits that add visual complexity and realism. These pigments contribute to the natural weathering effect, while the Ambient Occlusion map enhances shadowed crevices within the tread pattern, emphasizing depth and contact points.

In terms of PBR channel utilization, the Normal map intricately captures the tread’s shallow grooves and dust trail imprints, giving a tactile sense of surface irregularities. Roughness values are calibrated to represent a moderately coarse texture, balancing tire rubber’s inherent matte qualities with the dusty overlay’s softness. The Metallic channel remains near zero, reflecting the non-metallic nature of the rubber compound. Height/Displacement maps provide subtle relief to improve parallax effects and silhouette accuracy in close-up renders, enhancing visual fidelity. This comprehensive channel setup ensures compatibility and optimal performance within Blender, Unreal Engine, and Unity, supporting realistic lighting and material response workflows.

For practical use, it is recommended to carefully adjust the UV scale to match the size of the vehicle tire model, ensuring that the shallow tread details remain visible without becoming overly repetitive. Additionally, fine-tuning the roughness map can help simulate varying surface conditions, such as transitioning from dusty dry gravel to slightly moistened patches. Blending height and normal maps can further refine the perception of tread depth and surface wear, especially when viewed from oblique angles or under dynamic lighting. This texture serves as a versatile asset for realistic tire materials in simulation, gaming, and automotive visualization projects requiring high-resolution detail and material authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.