Seamless 3d texture pbr 8k tractor tire with cross tread and deep tread pattern for agricultural vehicle tire realism free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tractor tire with cross tread and deep tread pattern for agricultural vehicle tire realism

Texture Info

IDseamless-3d-texture-pbr-8k-tractor-tire-with-cross-tread-and-deep-tread-pattern-for-agricultural-vehicle-tire-realism
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture showcases the intricate surface of a tractor tire designed specifically for agricultural vehicles, featuring a prominent cross tread pattern combined with deep, aggressive grooves. The base material is natural rubber reinforced with synthetic polymers to provide durability and flexibility, which is visually represented by a matte, slightly rough surface finish that mimics the real tire’s wear-resistant qualities. Embedded within the tread are traces of compacted mud and soil, adding a layer of environmental realism by simulating the dirt and debris typically found in off-road farming conditions. The geometric form is characterized by interlocking, angular tread blocks arranged in a cross pattern, offering both traction and longevity, with deep voids between them that create pronounced shadows and highlights in the normal and height maps.

From a compositional standpoint, this texture reflects the multi-layered construction of a vehicle tire. The substrate consists of a dense rubber matrix, enhanced with fibrous reinforcements like nylon or polyester cords, which contribute to structural integrity but are not visually explicit in the texture. Pigments and carbon black additives give the tire its characteristic deep black coloration, while subtle variations in tone and embedded dirt particles introduce natural color diversity and wear effects. The PBR channels are meticulously mapped to capture these nuances: the BaseColor (Albedo) channel portrays the rubber’s dark matte surface interspersed with brownish mud deposits; the Normal map defines the complex cross tread geometry and the fine surface imperfections; Roughness controls the semi-matte finish, preventing unrealistic glossiness; Metallic remains at zero to reflect the non-metallic rubber material; Ambient Occlusion enhances depth perception within the tread crevices; Height/Displacement maps emphasize the depth of the grooves and mud layering, crucial for realistic parallax and shadow details.

Rendered in ultra-high 8K resolution, this texture is optimized for seamless tiling without visible edges, making it ideal for detailed 3D modeling and real-time applications in Blender, Unreal Engine, and Unity. Its fidelity ensures that even close-up views retain sharpness and detail, essential for simulations, vehicle visualizations, and agricultural machinery renders requiring authentic tire surfaces. The deep tread pattern and embedded mud create convincing environmental interaction, reinforcing the off-road, rugged character of the tire.

For practical use, it is recommended to carefully adjust the UV scale to maintain correct tread proportions relative to the 3D tire model, avoiding distortion of the cross tread pattern. Additionally, fine-tuning the Roughness map can help balance the surface’s semi-matte appearance, especially under varied lighting conditions. Blending the Height map with Normal maps can enhance the illusion of depth without excessive geometry, improving performance in game engines while preserving realism in close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.