Seamless 3d texture pbr 8k summer tire slick tire with shallow tread and clean dry surface for road vehicles free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k summer tire slick tire with shallow tread and clean dry surface for road vehicles

Texture Info

IDseamless-3d-texture-pbr-8k-summer-tire-slick-tire-with-shallow-tread-and-clean-dry-surface-for-road-vehicles
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution captures the detailed surface of a summer slick tire, engineered specifically for dry road conditions. The material composition is primarily a high-quality synthetic rubber substrate, known for its flexibility and durability, which forms the bulk of the tire’s body. This rubber base is reinforced with polymer binders and fine carbon black pigments that contribute to the deep black coloration and UV resistance, essential for maintaining performance in warm weather environments. The texture’s shallow tread pattern—characteristic of slick tires—minimizes grooves to maximize contact with asphalt, reflecting the smooth, continuous surface geometry that enhances grip on dry pavement. Subtle details such as slight surface micro-texture simulate the new tread’s clean, minimally worn finish, with negligible porosity or weathering effects, emphasizing a pristine, race-ready appearance.

Geometrically, the form is defined by a low-relief tread pattern featuring broad, flat tread blocks separated by minimal, shallow grooves. This structure is designed to reduce rolling resistance and improve traction on dry surfaces, distinguishing it from deeper, more aggressive treads found on all-season or wet tires. The pattern repeats seamlessly, allowing for tileable application without visible borders, which is critical for high-fidelity 3D vehicle renders. The surface finish is smooth and slightly matte, reflecting a balanced roughness level that simulates the natural rubber’s micro-roughness without introducing unwanted glossiness or metallic sheen. The texture’s maps correspond closely with physical properties: the BaseColor (Albedo) channel displays the rich black rubber tone, Normal maps convey the fine tread relief and subtle surface imperfections, while the Roughness channel defines the moderate matte finish. The Metallic channel remains near zero, consistent with non-metallic rubber, and Ambient Occlusion enhances depth perception in the shallow grooves. Height or Displacement maps accentuate the subtle tread elevations for realistic shading and contact simulation.

Optimized for use in Blender, Unreal Engine, and Unity, this texture supports photorealistic rendering workflows requiring high-resolution detail and physically accurate material response. The 8K resolution ensures that even close-up views maintain crispness and fidelity, essential for detailed tire modeling in automotive visualization, game assets, or simulation environments. To maximize realism when integrating this texture, it is advisable to carefully adjust the UV scale to match the tire model’s actual dimensions, ensuring that the tread pattern appears proportionate and consistent. Additionally, fine-tuning the roughness map can help simulate varying degrees of tire wear or surface contamination, while blending the height and normal maps can improve the perception of subtle surface variations without excessive geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.