This seamless 8K PBR texture presents a meticulously detailed winter tread snow tire surface, designed for vehicles operating in cold, icy climates. The base material is primarily a durable synthetic rubber compound, engineered to maintain elasticity and grip in subzero temperatures. This rubber substrate features embedded metallic tire studs that provide additional traction on ice. The tread pattern is geometrically complex, combining deep, angular grooves with raised blocky elements arranged in a repeating directional pattern to channel snow and slush away from the contact surface. The texture's form replicates the intricate interplay between the flexible rubber and the rigid metal studs, capturing the micro-geometry of the tread blocks and the fine accumulations of icy snow lodged within the crevices.
From a compositional standpoint, the rubber substrate is interlaced with polymer binders that enhance resilience and wear resistance. The surface exhibits moderate porosity due to micro-cracks and weathering effects typical of winter tire use, with subtle roughness variations caused by embedded ice crystals and compacted snow. The tire studs are composed of corrosion-resistant metal alloys, providing a metallic contrast against the matte rubber. Color pigments in the rubber are deep black with slight bluish undertones, while the icy snow deposits appear translucent with a frosted white tint. The finish is predominantly matte but interrupted by occasional glossy patches where ice melts and refreezes, creating realistic specular highlights.
Technically, the texture’s PBR channels are carefully mapped to enhance realism: the BaseColor (Albedo) channel reflects the dark rubber and icy whiteness; the Normal map accentuates the raised tread blocks, stud protrusions, and fine snow granularity; the Roughness map varies between the smooth, icy surfaces and the coarse rubber texture; the Metallic channel highlights the tire studs exclusively; Ambient Occlusion deepens shadowing within tread grooves; and the Height/Displacement map defines the pronounced relief of the tread pattern and embedded snow buildup. This comprehensive channel setup ensures accurate light interaction and surface detail fidelity.
With its 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, supporting seamless tiling to avoid visible repetition on large-scale vehicle models. For practical application, it is recommended to carefully adjust the UV scale to match the real-world tire dimensions, ensuring the tread pattern appears natural in 3D scenes. Additionally, fine-tuning the roughness channel can balance the wet ice shine against the rubber’s matte finish, while blending height and normal maps can further enhance depth perception without excessive geometry.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
