Seamless 3d texture pbr 8k art nouveau scrollwork wallpaper with embossed silver foil metallic accents free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k art nouveau scrollwork wallpaper with embossed silver foil metallic accents

Texture Info

IDseamless-3d-texture-pbr-8k-art-nouveau-scrollwork-wallpaper-with-embossed-silver-foil-metallic-accents
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an intricate Art Nouveau scrollwork pattern rendered in 8K resolution, designed specifically for physically based rendering (PBR) workflows. The wallpaper's base material simulates a high-quality textile substrate, combining a dense woven fabric with a subtle satin finish to provide a smooth yet tactile surface. The fabric’s fibers appear tightly interlaced, offering moderate porosity that balances durability with breathability. Embedded within this base layer is a series of delicate, embossed scroll motifs that rise gently from the surface, achieved through precise height and displacement map channels. These raised forms introduce natural shadows and highlights that enhance the three-dimensionality of the pattern, ensuring a visually rich experience in close-up renders or real-time applications.

The scrollwork itself is accented with a sophisticated silver foil metallic layer, which is treated to replicate the reflective qualities of embossed metal leaf. The metallic areas feature a calibrated roughness value to mimic the slightly brushed texture of real silver foil, providing nuanced reflections without overwhelming glossiness. The BaseColor (Albedo) channel incorporates subtle variations in off-white and soft gray tones for the fabric, contrasted by the cool, reflective silver pigments of the foil. Normal maps emphasize the fine embossing details and the delicate curvature of the scrolls, while the Ambient Occlusion map enhances depth perception by darkening crevices and recessed areas. The Metallic channel is used selectively to define the foil accents, ensuring that only the raised scrollwork exhibits metallic reflections, while the fabric remains non-metallic. This careful material composition achieves a balance between ornate luxury and understated elegance.

In terms of physical form, the wallpaper’s pattern is composed of repeating scroll motifs characteristic of classic Art Nouveau design, featuring fluid, organic lines and symmetrical flourishes. The seamless nature of the texture allows for infinite tiling without visible borders or mismatches, making it ideal for large-scale wall coverings or feature panels. The embossed elements provide subtle depth variations, which work effectively with advanced shader setups utilizing displacement or parallax mapping, lending the surface a convincing tactile quality. The overall finish combines a soft sheen on the fabric with the high-contrast metallic accents, creating a dynamic interplay of light that adapts well to various lighting environments.

This texture is fully optimized for high-end applications and compatible with major 3D engines such as Blender, Unreal Engine, and Unity. The 8K resolution ensures exceptional detail capture, especially useful for close-range camera views or VR experiences where texture fidelity is paramount. When integrating this wallpaper texture into a project, consider adjusting the UV scale to maintain appropriate pattern proportions on different wall sizes. Additionally, tuning the roughness channel can help customize the glossiness of the silver foil accents to suit specific lighting conditions, while blending height and normal maps can refine the embossed effect without causing geometry clipping. This flexibility makes it a versatile choice for sophisticated interior visualizations and architectural renders requiring classic, ornamental detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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