Seamless 3d texture pbr 8k art deco geometric wallpaper with metallic brocade and satin embossed highlights free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k art deco geometric wallpaper with metallic brocade and satin embossed highlights

Texture Info

IDseamless-3d-texture-pbr-8k-art-deco-geometric-wallpaper-with-metallic-brocade-and-satin-embossed-highlights
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D wallpaper texture is designed around a classic art deco geometric pattern, featuring interlocking angular shapes reminiscent of chevrons and stepped motifs common in 1920s design. The base material simulates a high-quality brocade fabric backed by a durable textile substrate, likely a tightly woven cotton or silk blend, providing a subtle fibrous grain visible in the diffuse map. The intricate geometric forms are carefully embossed with satin highlights, creating raised areas that catch light differently across the surface. The metallic elements, appearing as gold and bronze threads interwoven throughout, introduce reflective qualities that enhance the sense of depth and luxury. These metallic threads are modeled in the texture’s metallic and roughness maps, giving the surface a dynamic interplay between matte fabric and gleaming metal.

From a material composition perspective, the wallpaper’s substrate acts as a dense textile base bound with natural or synthetic adhesives to maintain fabric integrity and dimensional stability. The brocade pattern is achieved through added aggregates in the form of metallic fibers and satin coatings that create a complex surface topology. This results in a moderately low porosity, ideal for indoor environments with minimal weathering concerns. The satin embossing provides a soft sheen finish that diffuses light gently, contrasting with sharper metallic highlights. The PBR texture channels are meticulously crafted: the BaseColor (Albedo) map captures the warm tones of the brocade threads and subtle color variations in the woven fabric; the Normal and Height maps emphasize the embossed geometry and textile weave relief; the Roughness map varies between smooth satin and rougher fabric areas; the Metallic map isolates the gold and bronze threads; and Ambient Occlusion enhances shadowed recesses within the pattern.

Rendered at an 8K resolution, this texture offers exceptional detail suitable for close-up views in real-time engines and offline renderers alike. It is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility with physically based rendering workflows. The high resolution preserves fine fabric grain and embossed highlights, crucial for achieving photorealistic results on feature walls or custom interior visualization projects. The seamless nature of the pattern guarantees flawless tiling without visible borders or repetition artifacts, allowing for extensive surface coverage.

For practical implementation, adjusting the UV scale can help tailor the pattern density to specific wall dimensions, preventing over- or under-scaling of the geometric motif. Additionally, tuning the roughness values slightly can simulate different fabric finishes, from a softer matte brocade to a glossier satin effect. When layering this texture with additional height or parallax maps, blending the normal and displacement channels carefully will enhance the tactile impression without causing rendering anomalies, particularly in real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.