This seamless 3D texture presents a high-resolution 8K wallpaper design characterized by a modern chevron pattern subtly brushed onto a soft suede textile base. The core material simulates premium suede, composed of densely packed microscopic fibers woven tightly to create a smooth yet tactile surface. The substrate mimics a flexible fabric foundation, enhanced by synthetic binders that hold the fibers uniformly without compromising softness. The brushed finish introduces fine directional strokes across the surface, replicating the gentle nap of suede, which catches light variably and creates a distinctive velvety look. The chevron pattern is precisely formed by alternating fiber orientations, producing a geometric interplay of light and shadow that accentuates the textile's depth and structure.
In terms of composition, the texture’s base color (Albedo) reflects muted, natural tones typical of dyed suede, with subtle gradients that convey the material’s inherent softness and slight color variation due to fiber density. The Normal map effectively simulates the raised and recessed areas of the brushed textile fibers and the chevron ridges, adding realistic three-dimensionality without heavy geometric complexity. Roughness maps are finely tuned to represent suede’s semi-matte surface, balancing light diffusion and gentle specular highlights that shift with viewing angle. The Metallic channel remains uniformly low, as suede is a non-metallic organic material, while Ambient Occlusion enhances crevices within the chevron pattern to emphasize depth and contour. Height or Displacement maps capture the subtle elevation changes between the brushed fibers and the underlying fabric, enhancing realism when parallax or tessellation is applied.
Designed for photorealistic rendering engines, this PBR texture is fully compatible with Blender, Unreal Engine, and Unity, ensuring broad usability for both real-time applications and high-quality offline rendering. The 8K resolution provides exceptional detail fidelity, allowing close-up views and large-scale wallpaper applications without visible tiling or pixelation. The seamless nature of the texture facilitates perfect repetition, supporting expansive interior visualizations and product mockups where uninterrupted pattern continuity is crucial.
For optimal results, it is recommended to carefully adjust the UV scale to maintain the chevron pattern’s proportions relative to the scene’s dimensions, preventing distortion or overly dense repetition. Additionally, fine-tuning the roughness map intensity can help balance the suede’s characteristic softness against environmental lighting conditions, while blending height and normal maps can enhance surface detail without introducing rendering artifacts. This approach ensures the material responds naturally to light and maintains its tactile appearance across various digital platforms and lighting setups.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
