Seamless 3d texture pbr 8k wallpaper displaying vintage baroque damask weave plush textile free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper displaying vintage baroque damask weave plush textile

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-displaying-vintage-baroque-damask-weave-plush-textile
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a vintage baroque damask pattern expertly woven into a plush textile base, designed for high-fidelity digital applications. The underlying material mimics a dense, velvet-like fabric, combining natural fibers such as cotton and silk with synthetic blends to achieve a soft, luxurious hand. The damask weave is characterized by intricate, raised floral and ornamental motifs arranged in symmetrical, repeating forms typical of baroque aesthetics. The fabric's structure reveals a tight weave substrate that supports a raised pile, adding depth and tactile richness to the surface. This plush textile features a subtle nap that catches light variably, creating gentle highlights and shadows across its surface.

From a technical standpoint, the texture’s composition includes a woven base layer bonded with fine adhesive resins to maintain pattern integrity and durability. The fibers exhibit minimal porosity, ensuring a smooth but tactile surface finish with a low sheen characteristic of brushed velvet. Coloration is achieved through traditional dyeing techniques, resulting in deep, saturated hues with subtle tonal variations that enhance the material’s aged, vintage appeal. The PBR material channels are carefully mapped to replicate these attributes: the BaseColor (Albedo) channel captures the rich coloration and nuanced fiber tones, while the Normal map defines the raised damask motifs and plush pile height. The Roughness map reflects the soft, matte surface with slight variance to simulate light diffusion through the fiber texture. Ambient Occlusion enhances shadow depth within folds and recesses of the weave, and the Height/Displacement map provides true surface relief for realistic parallax effects. Metallic values remain at zero, consistent with the non-metallic textile nature.

Rendered at an 8K resolution, this texture offers exceptional detail and clarity, ideal for close-up visualizations and large-scale wallpaper applications without loss of quality. Its seamless tiling ensures an uninterrupted, continuous pattern suitable for extensive interior surfaces. The texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting physically based rendering workflows and real-time applications. This makes it a versatile choice for digital artists and designers aiming to recreate authentic vintage interiors or ornate decorative environments.

For practical application, it is recommended to adjust the UV scale carefully to balance pattern repetition and visual impact, avoiding overly large or small motifs that may disrupt realism. Additionally, fine-tuning the Roughness channel can help simulate varying fabric wear or sheen levels, while blending the Height and Normal maps can enhance parallax effects without excessive displacement artifacts. These adjustments contribute to a more convincing material appearance across different lighting setups and viewing angles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.