Seamless 3d texture pbr 8k wallpaper with modern geometric herringbone glossy finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with modern geometric herringbone glossy finish

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-modern-geometric-herringbone-glossy-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a high-resolution 8K PBR wallpaper featuring a modern geometric herringbone pattern. The base material is a woven textile substrate, combining natural fibers with synthetic binders to provide durability and flexibility. The underlying fabric structure is tightly woven, creating a subtle matte finish in the deeper recesses, while the raised herringbone elements display a glossy coating that reflects light dynamically. This interplay between glossy and matte areas enhances the tactile complexity, simulating a sophisticated textile weave with tone-on-tone color variations that contribute depth without overwhelming contrast.

The geometric form is characterized by an interlocking herringbone pattern constructed from elongated rectangular planks arranged in a zigzag layout. Each plank’s surface incorporates fine grain and fiber details, visible in the height and normal maps, which convey realistic depth and weave texture. The substrate’s composition includes a polymer-based adhesive layer bonding the fibers, designed to maintain porosity and breathability while resisting weathering and wear. The surface finish is achieved through a polished glossy layer selectively applied to the raised pattern, contrasting with the matte woven background, which is reflected in the roughness and metallic PBR channels.

In terms of PBR channel mapping, the BaseColor (Albedo) channel captures subtle tone-on-tone pigment variations, imitating the natural dye absorption of textile fibers. The Normal map encodes the intricate woven surface relief and the raised herringbone edges, providing precise light interaction for realistic shading. Roughness maps differentiate between the low roughness glossy finish on the raised pattern and the higher roughness matte base fabric. The Metallic channel remains minimal, emulating non-metallic textile materials, while Ambient Occlusion enhances shadow depth within weave crevices. Height and displacement maps reinforce the physical layering of the weave and pattern relief, improving parallax effects in real-time engines.

This texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting physically accurate rendering workflows. Its 8K resolution ensures crisp detail retention even in close-up views, suitable for large-scale interior visualizations or architectural renders. For practical application, it is recommended to carefully adjust UV scale to preserve pattern continuity without distortion and to fine-tune the roughness values to balance gloss intensity according to lighting conditions. When integrating height and normal maps, blending them subtly improves depth perception without causing visual artifacts, ideal for immersive environments requiring realistic wall coverings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.