Seamless 3d texture pbr 8k wool plaid wool fabric wool fibers closeup natural wool free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wool plaid wool fabric wool fibers closeup natural wool

Texture Info

IDseamless-3d-texture-pbr-8k-wool-plaid-wool-fabric-wool-fibers-closeup-natural-wool
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of a natural wool plaid fabric, rendered in an ultra-high 8K resolution suitable for physically based rendering (PBR) workflows. The material is composed primarily of densely packed wool fibers, which form a soft yet structured textile substrate. The characteristic plaid pattern arises from the interlacing of wool yarns dyed in rich, earthy brown tones, creating a subtle interplay of color gradients and fiber density. The fabric’s surface exhibits a short wool pile with fine wool fluff and fuzziness, contributing to its tactile warmth and visual depth. This complexity is meticulously represented through high-fidelity albedo (BaseColor) maps that convey the natural pigment variations and subtle shadows within the wool fibers.

The texture’s form is a woven textile with a classic plaid pattern, where horizontal and vertical yarns interlock to create a grid of soft ridges and depressions. The microstructure of the wool fibers introduces a slight irregularity and softness to the surface geometry, enhancing realism. Normal and height maps detail the wool pile’s short, fluffy tufts and the weave’s gentle undulations, allowing for accurate light interaction and depth perception in 3D environments. The roughness map reflects the matte, slightly fuzzy finish of natural wool, avoiding any metallic sheen, while the metallic channel remains null, consistent with organic materials. Ambient occlusion maps emphasize fiber overlaps and weave crevices, producing natural shadowing effects that add dimensionality to the fabric.

From a materials science perspective, the wool fibers act as the primary aggregate, bound together by the inherent crimp and scales of the protein-based fiber structure rather than synthetic adhesives. The fabric’s porosity allows for subtle air pockets within the pile, influencing light scattering and shadowing at a micro level. The surface is unpolished, retaining the wool’s characteristic fuzz and softness without any artificial gloss or coating. This results in a fabric that visually communicates warmth and comfort, with nuanced tonal shifts across the plaid pattern caused by fiber orientation and dye absorption variations.

Optimized for Blender, Unreal Engine, and Unity, this texture supports realistic rendering pipelines and advanced shader setups. The 8K resolution ensures exceptional detail even under close-up inspection, making it ideal for digital textile design, architectural visualizations, and detailed character clothing. For practical use, it is recommended to carefully adjust the UV scale to preserve the plaid pattern’s proportion and avoid distortion. Additionally, fine-tuning the roughness map can help simulate different wool finishes, from freshly cleaned to slightly worn. When integrating the height map, blending it subtly with the normal map avoids overly exaggerated parallax effects, maintaining a natural fabric appearance without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.