This seamless 8K 3D texture captures the intricate details of a wool basket weave fabric, characterized by its coarse wool fibers and robust woven structure. The base material consists of densely packed wool fibers, naturally coarse and fibrous, creating a tactile surface with visible fuzziness and long wool pile. The geometric form is a classic basket weave pattern, formed by interlaced yarns arranged perpendicularly to each other, resulting in a textured grid that enhances depth and shadowing. This weave pattern contributes to both the fabric’s strength and its distinctive visual rhythm, making it ideal for realistic textile representations.
The substrate of this texture is composed of natural wool yarns, which are spun fibers bound together by their intrinsic scales and slight natural felting. These fibers exhibit subtle variations in thickness and alignment, contributing to the surface’s organic imperfections and irregularities. The surface finish retains the raw, unpolished character of coarse wool, with a matte appearance and visible fuzziness that softens light reflections. The rich brown coloration is derived from natural wool pigments, showing slight tonal shifts and minor discolorations that simulate wear and natural weathering effects.
In terms of PBR mapping, the BaseColor (Albedo) channel faithfully reproduces the warm, earthy brown hues with nuanced shading and fiber color variations. The Normal map encodes the fine relief of the basket weave’s raised yarns and individual fiber strands, emphasizing the weave’s three-dimensional structure. Roughness values are relatively high to reflect the wool’s matte, fibrous surface, with subtle fluctuations that simulate areas of denser or looser fiber packing. The Metallic channel is kept at minimal values since wool is a non-metallic organic material. Ambient Occlusion enhances the depth perception within the weave pattern, adding subtle shadowing where yarns overlap. Height or Displacement maps provide precise elevation data for the weave’s raised intersections and fiber tufts, improving visual realism when used with parallax or tessellation techniques.
This texture is optimized for use in Blender, Unreal Engine, and Unity, supporting high-fidelity renderings in various workflows. Its 8K resolution allows for close-up inspection without loss of detail, making it suitable for digital fabric design, architectural visualization, and detailed garment rendering. When applying this texture, it is recommended to carefully adjust the UV scale to maintain the natural proportions of the basket weave. Additionally, fine-tuning the roughness map can help balance the wool’s soft matte finish with realistic light interaction. For enhanced depth, blending the height map with normal mapping techniques will provide more convincing surface relief and tactile quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
