This seamless 3D texture captures a high-resolution, photorealistic representation of a wool blend fabric, rendered at 8K resolution to showcase intricate material details. The base material consists primarily of natural wool fibers combined with synthetic fibers to create a durable yet soft textile surface. The fabric displays a tightly woven pattern with subtle interlacing strands that give it a distinctly tactile form, characterized by short wool piles and fine wool fluff. The natural cream color enhances the authentic appearance of the wool, while the texture’s underlying geometry reveals slight variations in fiber thickness and orientation, contributing to a nuanced sense of depth and volume.
From a compositional standpoint, the substrate is a dense textile weave where wool fibers serve as the primary aggregate. These fibers are bound together with minimal adhesive presence, allowing the inherent softness and springiness of the wool to remain prominent. The surface finish is matte and slightly brushed, reflecting light diffusely and highlighting the fiber’s natural fuzziness without any gloss or shine. Variations in porosity are visible as micro-gaps within the wool pile, adding to the realistic feel of the fabric and influencing how ambient occlusion maps simulate shadowing in crevices and folds. The colorants used mimic undyed, natural wool hues, resulting in subtle tonal shifts within the creamy palette rather than uniform coloration.
In terms of PBR channel mapping, the BaseColor (Albedo) texture captures the soft, warm cream tones with delicate fiber detail, while the Normal map emphasizes the raised wool pile and subtle fiber undulations, giving the surface a convincing three-dimensional quality. Roughness maps depict the fabric’s uneven, brushed finish, ensuring realistic light scattering across the soft wool fibers. The Metallic channel is effectively null, consistent with non-metallic organic material. Ambient Occlusion maps enhance the perception of depth by darkening crevices between fiber bundles, and Height or Displacement maps subtly accentuate the dimensionality of the short wool pile, contributing to enhanced parallax effects in close-up views.
This texture is fully optimized for use in Blender, Unreal Engine, and Unity, making it suitable for digital textile visualization, realistic garment rendering, and virtual environment design. For best results, it is advisable to carefully adjust the UV scale to maintain the natural scale of wool fibers and avoid tiling artifacts. Additionally, fine-tuning roughness values can help simulate different levels of fabric wear or brushing, while blending height and normal maps can enhance subtle surface detail without causing excessive geometric distortion.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
