This seamless 3D PBR texture showcases undyed wool textile rendered at an impressive 8K resolution, revealing intricate details of soft wool fibers arranged in a tightly woven pattern. The base material consists primarily of natural wool fibers, untreated and retaining their organic structure, which contributes to the texture’s authentic fibrous appearance. The textile’s form is defined by a dense weave, where individual strands of wool interlock in a subtle crisscross arrangement, creating a gently raised surface with natural variation in fiber thickness and directionality. This woven geometry is captured through the normal and height maps, enhancing the tactile depth and realistic light interaction across the fabric.
The substrate is composed solely of natural wool fibers, without additional binders or adhesives, giving the textile a porous and slightly uneven surface that allows for soft light diffusion. The absence of synthetic coatings or finishes means the surface finish is matte and softly brushed, emphasizing the delicate, fuzzy texture characteristic of raw wool. Coloration is achieved through subtle natural dye variations, reflecting the organic pigments present in undyed wool, ranging from creamy off-white to muted beige tones. These nuanced color shifts are accurately represented in the BaseColor (Albedo) channel, while the roughness map captures the fabric’s non-reflective, fibrous nature by maintaining high roughness values with minor localized smoothness where fibers compress.
The texture’s PBR channels are meticulously crafted for realistic rendering: the Normal map defines the complex fiber topology and woven pattern depth, enhancing light scattering; the Height/Displacement map offers fine surface relief for parallax effects or tessellation; the Ambient Occlusion map simulates subtle shadowing within fiber intersections and crevices; the Metallic channel remains at zero, as wool is non-metallic; and the Roughness map balances between soft matte and slight sheen from fiber clumping. This comprehensive channel setup ensures the texture integrates seamlessly into physically based renderers, making it fully compatible and optimized for Blender, Unreal Engine, and Unity environments, where it can elevate digital assets requiring natural textile authenticity.
For practical application, it is recommended to carefully adjust the UV scale to match the intended fabric size on 3D models, preserving the high-resolution detail without stretching. Additionally, fine-tuning the roughness value can help simulate different wool finishes, from freshly carded soft wool to lightly compressed textile surfaces. When utilizing height or parallax mapping, blending these with the normal map can provide enhanced depth perception without excessive geometry, maintaining real-time performance in game engines.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
