Seamless 3d texture pbr 8k gray wool felted wool wool felt natural wool fibers free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gray wool felted wool wool felt natural wool fibers

Texture Info

IDseamless-3d-texture-pbr-8k-gray-wool-felted-wool-wool-felt-natural-wool-fibers
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed representation of gray wool felt, captured in an 8K PBR resolution suitable for advanced rendering engines such as Blender, Unreal Engine, and Unity. The base material is natural wool fibers densely matted together through a traditional felting process, resulting in a compact yet soft textile surface. These fibers interlock tightly, creating a substrate with minimal porosity and a slightly irregular, organic geometry reminiscent of felted wool sheets. The overall form is uniform and continuous, allowing the texture to tile seamlessly without visible borders, making it ideal for large-scale applications or close-up views requiring fine detail.

The composition reflects the intrinsic qualities of wool felt, where individual fibers are compressed and bound mechanically without additional adhesives or synthetic binders, preserving the natural fiber structure. The texture’s surface finish is matte with subtle variations in fiber thickness and direction, contributing to a tactile, fibrous appearance. The natural gray coloration arises from undyed wool, showcasing muted, earthy tones with slight tonal shifts to emulate the inherent color variation found in raw wool. Fine fiber details are emphasized through height and normal mapping, while ambient occlusion enhances the perception of depth within the dense felted mat.

In the PBR workflow, the BaseColor (Albedo) channel captures the neutral gray palette with subtle flecks of lighter and darker fibers. The Normal map simulates the three-dimensional fiber topology and the slight irregularities of the felt surface, adding realistic shading and light interaction. The Roughness map maintains a predominantly high value to mimic the soft, diffuse reflection typical of wool, while avoiding any metallic properties, reflected by a zero Metallic channel. The Ambient Occlusion layer enhances shadowing within the fiber clusters, giving the texture depth and realism. Height or displacement maps accentuate the felted surface’s micro-topography, enabling enhanced parallax effects for close-up renders.

When using this texture, it is recommended to carefully adjust the UV scale to maintain the natural fiber density and avoid repetition artifacts, especially in close-up shots. Fine-tuning roughness can help achieve the desired balance between softness and surface detail, while blending height or normal maps can introduce subtle surface relief for added realism. This texture is well-suited for simulating natural wool textiles in digital environments, providing an authentic felted wool appearance with versatile application potential across architectural visualization, product design, and character clothing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.