Seamless 3d texture pbr 8k wool crimped wool fibers closeup natural wool soft wool free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wool crimped wool fibers closeup natural wool soft wool

Texture Info

IDseamless-3d-texture-pbr-8k-wool-crimped-wool-fibers-closeup-natural-wool-soft-wool
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases the intricate structure of natural crimped wool fibers captured in stunning 8K resolution, providing exceptional detail for photorealistic rendering. The material simulates a densely packed layer of short wool pile, where each fiber exhibits characteristic waviness and softness, resulting in a plush, fluffy surface with a subtle tactile depth. The underlying substrate mimics a tightly interwoven network of wool fibers, bound naturally through the crimped geometry that enhances insulation and elasticity. The surface appearance reflects the creamy, off-white color typical of undyed wool, with delicate tonal variations that emulate the natural pigmentation and slight fiber translucency found in raw fleece.

From a geometric perspective, the form presents a highly detailed fibrous topology, where each strand of wool is crisply defined and arranged in a randomly oriented yet dense pattern. This complexity accounts for the texture’s porosity and softness, with visible gaps between fibers that contribute to realistic light scattering and shadowing effects. The surface finish is matte and slightly fuzzy, avoiding any metallic or glossy reflections, which is accurately represented through the PBR channels: the BaseColor (Albedo) conveys the natural cream tones and subtle color shifts; the Normal map captures the fine fiber crimps and surface undulations; Roughness is calibrated to enhance the soft, diffuse quality of the wool fluff; Metallic is near zero, reflecting wool’s non-metallic nature; Ambient Occlusion emphasizes fiber depth and crevices; while Height/Displacement maps provide the volumetric depth needed for parallax and surface relief in close-up views.

Designed for seamless tiling, this texture integrates smoothly into digital environments, making it highly suitable for applications in Blender, Unreal Engine, and Unity. Its high resolution ensures that even the finest wool fibers retain clarity during extreme close-ups, supporting realistic material creation in textile visualization, character clothing, and interior fabric elements. The texture’s balanced roughness and height detail allow for nuanced shading and light interaction, essential for achieving believable softness and warmth in 3D scenes.

For optimal results, it is advisable to adjust the UV scale carefully to prevent fiber repetition from becoming noticeable, especially on larger surfaces. Additionally, fine-tuning the roughness parameter can help simulate varying levels of wool wear or felting, while blending the height map with normal detail can enhance the perception of fiber depth without excessive geometry displacement, balancing performance and visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.