Seamless 3d texture pbr 8k merino wool fleece soft natural wool fibers free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k merino wool fleece soft natural wool fibers

Texture Info

IDseamless-3d-texture-pbr-8k-merino-wool-fleece-soft-natural-wool-fibers
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate detail of merino wool fleece, showcasing a natural wool surface composed of densely packed soft fibers. The base material consists primarily of fine, crimped merino wool fibers that create a plush, short pile structure with subtle undulations and natural irregularities. These fibers are tightly interwoven into a textile substrate, forming a soft, breathable fabric with a creamy off-white coloration typical of undyed natural wool. The surface exhibits a gentle fuzziness from the wool fluff, adding depth and tactile richness that is faithfully reproduced across all PBR channels.

The texture's form is defined by the wool fibers’ short pile pattern, which appears as a finely detailed, almost velvety fleece with a slight directional flow. This geometric arrangement mimics the natural layering and slight clumping of wool fibers, resulting in a soft, porous surface that diffuses light softly. The substrate beneath the fibers is implied through subtle shading variations and ambient occlusion, indicating a tightly woven textile backing. There are no metallic or glossy components, so the metallic map remains neutral, while roughness is calibrated to simulate the matte, softly scattering nature of wool, providing a realistic tactile impression without shine.

From a PBR workflow perspective, the BaseColor (Albedo) channel accurately represents the cream color variations and natural pigmentation of the wool fleece. The Normal map conveys the complex microstructure of the fiber pile, emphasizing the softness and slight height differences of the fleece surface. The Roughness map is finely tuned to reflect the diffuse, low-reflectivity finish of natural wool, while the Ambient Occlusion channel enhances the visual depth by accentuating fiber intersections and pile shadows. Height or displacement maps capture subtle elevation changes in the wool pile, adding realistic volume when used in parallax or displacement shaders.

Rendered at 8K resolution, this texture is ideal for high-fidelity projects requiring detailed natural materials, such as close-up textile visualizations in Blender, Unreal Engine, and Unity. For best results, it is recommended to carefully adjust the UV scale to match the intended fabric size, ensuring the wool fibers appear proportionate and natural. Additionally, fine-tuning the roughness map can help simulate different states of wear or fiber compression, while blending height and normal maps can enhance the tactile depth without excessive geometry overhead.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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