Seamless 3d texture pbr 8k fine wool spun wool yarn natural dye wool free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fine wool spun wool yarn natural dye wool

Texture Info

IDseamless-3d-texture-pbr-8k-fine-wool-spun-wool-yarn-natural-dye-wool
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K 3D texture presents a highly detailed representation of fine wool, specifically spun into wool yarn with subtle natural dye coloration. The material is composed primarily of densely intertwined wool fibers, forming a soft yet structured textile surface. These fibers exhibit a short wool pile with visible fluffiness, creating a tactile appearance characteristic of natural wool yarn. The base substrate is a tightly woven yarn structure, where individual fibers are twisted together to form continuous strands, reflecting the traditional spinning process. This results in a complex, irregular geometric pattern that mimics the organic flow of wool threads, with gentle undulations and overlapping fiber clusters adding depth and realism.

The surface finish of the texture is matte with slight fuzziness, capturing the inherent softness and diffuse light scattering typical of wool. The natural cream color, derived from traditional dyeing methods, provides subtle variations in tone that enhance the authenticity of the material. Colorants appear as slightly muted pigments absorbed into the fibers rather than surface coatings, contributing to a non-uniform but harmonious coloration. Porosity is moderately high due to the fibrous nature, allowing for visible gaps and micro-shadows within the yarn bundle, which are effectively represented in the ambient occlusion and height maps. The texture does not exhibit metallic properties, and its roughness is medium to high, balancing softness with the tactile friction of the wool surface.

Technically, this texture set includes a BaseColor (Albedo) map showcasing the natural dyed wool hues, a Normal map capturing the fine fiber details and yarn twists, and a Height/Displacement map that defines the subtle depth variations of the wool pile. The Roughness map reflects the soft but uneven surface, while the Ambient Occlusion map enhances shadowing in fiber intersections and crevices. The Metallic channel remains unused due to the non-metallic nature of wool. Together, these PBR channels enable photorealistic rendering in engines such as Blender, Unreal Engine, and Unity, supporting detailed textile visualizations and accurate light interactions in 3D environments.

For practical application, it is advisable to adjust the UV scale carefully to maintain the fine fiber detail visible at close range, especially in high-resolution renders or virtual environments where viewers can zoom in. Additionally, tuning the roughness map can help simulate different wool finishes, from slightly polished hand-spun yarn to more natural, matte wool fibers. Blending the normal and height maps can enhance the perception of depth without excessive displacement, ensuring performance efficiency while retaining visual complexity in scenes involving knitting designs, fabric simulations, or detailed garment models.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.