Seamless 3d texture pbr 8k mohair wool soft sheen wool yarn twisted wool fibers free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k mohair wool soft sheen wool yarn twisted wool fibers

Texture Info

IDseamless-3d-texture-pbr-8k-mohair-wool-soft-sheen-wool-yarn-twisted-wool-fibers
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents mohair wool yarn with a distinctive soft sheen, meticulously crafted to emulate the natural twisted fibers that form the yarn’s structure. The base material consists of fine mohair fibers derived from the Angora goat, known for their silky, lustrous quality. These fibers are tightly spun and twisted into wool yarn, producing a cohesive yet subtly irregular surface that reflects the yarn’s organic composition. The texture’s geometry captures the intertwined pattern of the wool fibers, revealing the intricate helices and overlapping strands that define the tactile form of mohair yarn. This results in a natural, woven appearance that contributes to the overall volumetric depth and realism.

The composition of the texture is characterized by the primary mohair substrate, with no added binders or adhesives visible, emphasizing the purity of the wool fibers. The surface finish exhibits a soft sheen finish that mimics the natural light reflection properties of mohair, which has a semi-glossy but diffuse reflection rather than a harsh shine. Coloration is achieved through subtle, natural cream and beige pigments inherent to untreated mohair, with slight variations in hue and saturation to simulate the fiber’s porosity and natural light scattering. The texture maintains a moderate level of porosity, allowing for light to penetrate and diffuse softly, which is key in representing the softness and warmth associated with mohair wool.

From a PBR workflow perspective, the BaseColor (Albedo) channel accurately portrays the natural cream tones and slight melange effect of twisted wool fibers. The Normal map enhances the depth of the yarn’s twists and fiber overlaps, creating realistic surface irregularities that respond convincingly to lighting. Roughness is finely tuned to balance the soft sheen, ensuring reflections are neither too diffuse nor overly sharp, which reflects mohair’s characteristic finish. The Metallic channel is kept at zero, as wool is non-metallic. Ambient Occlusion intensifies the shadows within fiber intersections to heighten the perception of volume and depth, while the Height/Displacement map captures the raised texture of twisted strands for enhanced parallax and bump effects.

Rendered in ultra-high 8K resolution, this texture is optimized for seamless tiling, making it ideal for applications in Blender, Unreal Engine, and Unity. The level of detail supports close-up renders without loss of fidelity, enabling detailed representation of mohair wool in digital fashion, interior textiles, or product visualization projects. For practical use, it is recommended to adjust the UV scale carefully to maintain the natural scale of the yarn twists, avoiding overly repetitive patterns. Additionally, fine-tuning the roughness map can help simulate different lighting conditions, from soft indoor lighting to more direct outdoor illumination. Blending height and normal maps can further enhance the tactile quality, providing a nuanced sense of depth without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.