Seamless 3d texture pbr 8k wool roving wool fleece wool fibers closeup natural wool free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wool roving wool fleece wool fibers closeup natural wool

Texture Info

IDseamless-3d-texture-pbr-8k-wool-roving-wool-fleece-wool-fibers-closeup-natural-wool
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed closeup of natural wool, combining wool roving and wool fleece fibers arranged in a dense, interlocking pattern typical of raw wool bundles. The base material consists of fine, crimped wool fibers densely packed to form a soft, resilient substrate. These fibers exhibit a pronounced fluffiness and short pile characteristic, creating a textured surface with subtle depth variations and organic porosity. The wool fibers are naturally interwoven, producing an irregular yet cohesive structure that emphasizes the tactile softness and warmth inherent to sheep’s wool. The color palette centers on warm beige tones with slight tonal variations, replicating the natural pigmentation of untreated wool without artificial dyeing or pigment additives.

The texture’s geometric form is unstructured yet volumetric, reflecting the random orientation and overlapping curls of wool roving and fleece. This organic complexity is captured through high-resolution displacement and normal maps, which reveal the subtle fiber curls and the fluffy surface microstructure. The surface finish is matte and fibrous, with no metallic or glossy reflections, reflecting the diffuse light scattering behavior of natural wool. Roughness values are tuned to simulate the soft, slightly fuzzy wool surface, avoiding any reflective sheen and emphasizing the tactile softness. Ambient occlusion maps enhance the perceived depth between fiber clusters, while the height map accentuates the pile height variation, reinforcing the three-dimensionality of the wool fluff.

Designed for photorealistic Physically Based Rendering (PBR) workflows, this texture set includes an 8K resolution BaseColor (Albedo) map that captures subtle color gradients and fiber detail essential for realism. The Normal and Height maps provide precise surface irregularities and fiber curls, crucial for accurate lighting and shadow interplay in 3D environments. Roughness maps are calibrated to represent the diffuse, non-metallic nature of wool fibers, with Metallic maps set to zero to maintain authenticity. Ambient Occlusion enhances shadowing in fiber intersections, improving the perception of depth and volume in digital scenes.

This texture is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration into diverse 3D pipelines. For practical application, it is recommended to adjust UV scale carefully to preserve the natural fiber detail at close camera distances. Additionally, fine-tuning roughness and blending height or parallax maps can improve the tactile realism of the wool surface, especially under varied lighting conditions. This makes it an excellent choice for digital textile visualization, apparel design, and realistic environment modeling where authentic wool materials are required.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.