Seamless 3d texture pbr 8k soft wool fleece natural wool fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k soft wool fleece natural wool fabric

Texture Info

IDseamless-3d-texture-pbr-8k-soft-wool-fleece-natural-wool-fabric
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of soft wool fleece in its natural wool fabric form, showcasing a finely woven geometric pattern typical of tightly knit wool textiles. The base material consists of densely packed wool fibers—natural protein filaments derived from sheep—arranged in a short pile fleece structure that creates a soft, tactile surface. The substrate is a flexible wool fabric base, featuring a slight nap with delicate wool fluff and short pile fibers that give the material its characteristic warmth and insulation properties. The natural beige coloration arises from the raw wool’s inherent pigmentation, with subtle tonal variations that enhance realism.

In terms of composition, the texture simulates the interplay between the wool fibers themselves (acting as the primary aggregate) and the microscopic air pockets trapped within the fleece pile, creating a porous, breathable surface. There is no presence of binders or synthetic adhesives, reflecting the authentic, untreated wool fabric. The surface finish is matte and soft, with no gloss or metallic reflection, emphasizing the diffuse, light-scattering quality of natural wool. Fine fiber detail is captured in the Normal and Height maps, representing the uneven, slightly raised pile, while the Roughness map maintains a high roughness value to simulate the non-reflective wool surface. The Metallic channel is appropriately set to zero since wool is a non-metallic organic material. Ambient Occlusion enhances the depth perception in the fiber clusters and folds.

This 3D texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility with real-time rendering workflows and physically based shading models. The 8K resolution provides exceptional detail on closeups, allowing artists to achieve photorealistic results when rendering wool garments, upholstery, or natural fabric surfaces. The seamless tile pattern enables repetitive application without visible seams, making it ideal for large surfaces or 3D models requiring continuous fabric coverage.

For practical use, it is recommended to carefully adjust the UV scale to balance between fiber detail visibility and overall fabric pattern repetition. Fine-tuning the Roughness map can help simulate different states of wool finish—from freshly sheared and soft to slightly worn or felted. Additionally, blending the Normal and Height maps allows enhanced depth perception of the fleece pile, improving realism especially when combined with parallax occlusion or displacement techniques. This ensures the soft wool fleece texture retains its tactile, natural appearance under varied lighting and viewing angles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.