Stylized Cartoon Cliff Rock Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Cliff Rock Stone — Seamless PBR Texture

IDstylized-cartoon-cliff-rock-stone
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon cliff rock stone texture showcases a meticulously crafted base substrate modeled after mineral-rich sedimentary rock featuring fine-grained orientation and moderate porosity that authentically evokes the rugged weathered qualities commonly observed on natural cliff faces. The composition incorporates layers of earth-toned pigments and carefully applied oxides resulting in a consistent yet subtly varied coloration that enhances the stone’s natural appearance. The surface finish is designed to replicate a slightly rough matte look reflecting the effects of prolonged environmental exposure such as wind and rain erosion which contributes to the overall realism and depth of the material’s visual character.

Optimized for physically based rendering (PBR) workflows this seamless texture pack includes comprehensive maps tailored for accurate material response under diverse lighting conditions. The BaseColor (Albedo) channel captures the diffuse color distribution and nuanced pigment layers while Normal maps emphasize the intricate grain orientation and surface irregularities typical of sedimentary rock formations. Roughness maps finely control micro-surface reflectivity to simulate the uneven weathered finish and the Metallic channel remains consistently low to reflect the stone’s non-metallic nature. Ambient Occlusion maps add realistic shading to crevices and cracks enhancing depth and Height (Displacement) maps provide subtle surface relief for improved detail in both real-time and offline rendering environments.

Rendered in resolutions up to 8K this texture is ideal for large-scale tiling without visible seams or inconsistencies in coloration making it highly versatile for applications across architectural visualization game development and real-time rendering platforms such as Blender Unreal Engine and Unity. For optimal realism it is recommended to carefully adjust the UV scale to match the proportions of cliff surfaces and to fine-tune the roughness settings balancing between a weathered matte finish and gentle specular highlights. This ensures that the texture’s natural depth subtle surface variations and stylized cartoon aesthetic are faithfully represented throughout the development process.

Overall this stylized cartoon cliff rock stone surface material provides a visually striking and physically accurate representation of natural rock formations. Its carefully balanced mineral composition realistic grain orientation and earth-toned color palette combined with full PBR compatibility make it a valuable asset for enhancing the appearance and depth of cliff and stone surfaces across a wide range of digital platforms and rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.