Synthetic Granite Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Granite Texture Seamless

Texture Info

IDsynthetic-granite-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Synthetic Granite Texture Seamless high resolution up to 8ktexture is a meticulously crafted AI-generated material designed to replicate the complex composition and appearance of natural granite stone with exceptional fidelity. This tileable synthetic granite texture seamless high resolution up to 8k combines a synthetic polymer base substrate with mineral aggregates to simulate granite’s characteristic grain structure and varied mineral inclusions. The texture exhibits a balanced mix of feldspar, quartz, and mica-like particles embedded within a durable polymer binder, resulting in a finely detailed surface with realistic porosity and subtle weathering effects. The surface finish emulates a polished stone, highlighting natural colorants such as iron oxide pigments and subtle oxide layers that contribute to the overall depth and natural color variation found in real granite surfaces.

In physically based rendering (PBR) workflows, this ai texture synthetic granite texture seamless high resolution up to 8k provides comprehensive channel data for accurate material representation. The BaseColor/Albedo channel captures the intricate mottled coloration and mineral contrast, while the Normal map conveys fine-grained surface relief and micro-roughness inherent to granite’s crystalline structure. The Roughness channel is calibrated to reflect the semi-glossy polished finish typical of granite countertops or architectural cladding, balancing light diffusion and reflectivity. The Metallic channel remains minimal, consistent with the non-metallic nature of stone, while Ambient Occlusion enhances depth perception by simulating shadowing within grain boundaries. Height/Displacement maps enable subtle surface undulations, adding realism when used with parallax or tessellation techniques in modern rendering pipelines.

Optimized for modern 3D pipelines, this tileable synthetic granite texture seamless high resolution up to 8ktexture maintains cohesion and clarity even on large UV islands, making it ideal for real-time scenes, cinematic renders, level dressing, and material studies. It integrates seamlessly into Blender, Unreal Engine, and Unity, offering predictable and repeatable results across different platforms. The texture’s high resolution up to 8k ensures that fine details remain crisp and visible, supporting close-up shots and large-scale applications without loss of quality or visible tiling artifacts. A practical tip for usage is to fine-tune the roughness intensity to match your scene’s lighting rig, which helps anchor the material realistically while adjusting UV scale to avoid repetitive patterns, enhancing the natural randomness of stone surfaces.

By adding this synthetic granite texture seamless high resolution up to 8ktexture to your material library, you can significantly accelerate stone workflows with a stable, artifact-free asset that delivers professional-grade realism. Its balance of synthetic composition and detailed surface characteristics provides a versatile solution for artists and developers seeking high-quality stone textures with advanced 3D preview compatibility and seamless tiling for versatile use in both real-time and offline rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.