This seamless 3D texture PBR 8K tactile plate features a meticulously crafted dome pattern embossed on a powder coated light gray metal plate, designed for superior durability and functional performance in demanding outdoor environments. The base substrate is a robust metal plate, chosen for its high tensile strength and resistance to deformation, making it ideal for heavy-duty urban and industrial applications. The powder coating process applies a uniform, corrosion-resistant polymer layer that bonds tightly to the metal surface, providing excellent protection against weathering, abrasion, and chemical exposure. This coating also incorporates light gray pigments to achieve a clean, matte finish that minimizes glare while maintaining a neutral, modern aesthetic suitable for diverse public spaces.
The texture’s composition balances both form and function: the dome pattern is engineered to serve as a tactile safety feature, offering slip resistance and guidance for pedestrians, particularly in accessibility paving. The surface finish is finely tuned to a semi-matte powder coat, which contributes to optimal roughness levels visible in the PBR Roughness channel, ensuring realistic light diffusion without excessive shininess. The Normal and Height maps capture the subtle curvature and depth of the dome relief with high precision, thanks to the 8K resolution that preserves intricate detail and sharpness. Metallic values are carefully controlled to reflect the underlying metal plate’s properties, while Ambient Occlusion enhances depth perception by simulating natural shadowing in recesses of the dome pattern.
This texture’s PBR channels are thoughtfully designed: the BaseColor (Albedo) channel represents the light gray powder-coated surface with accurate pigment dispersion, avoiding color bleed or unrealistic saturation. The Normal map provides fine surface irregularities enhancing tactile realism, while the Height map enables parallax displacement effects, giving the dome pattern a convincing three-dimensional presence in 3D engines. The Roughness channel balances reflectivity to simulate the powder coating’s matte finish, and the Metallic channel reflects the metal substrate’s inherent qualities. Ambient Occlusion further adds subtle shadows around the domes for depth and realism.
Optimized for seamless tiling and compatibility, this 8K texture is Unreal, Blender, and Unity ready, ensuring easy integration into high-fidelity 3D visualizations and real-time applications. For best results, adjusting UV scale to maintain dome pattern clarity and fine-tuning roughness values can enhance anti-skid effects and visual authenticity, especially in close-up views or interactive environments. This texture is an excellent choice for designers seeking a high-quality, wear-resistant tactile paving solution that combines aesthetic refinement with functional safety.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
