Seamless 3d texture pbr 8k tactile plate diamond bumps on scratched metal outdoor plate free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate diamond bumps on scratched metal outdoor plate

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-diamond-bumps-on-scratched-metal-outdoor-plate
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution showcases a highly detailed tactile metal plate featuring diamond bumps arranged on a scratched outdoor surface. The base substrate is a robust metal alloy, characterized by a brushed and weathered finish that reveals natural oxidation and wear patterns. Fine scratches and abrasions are etched into the surface, adding layers of realism that simulate heavy industrial use while preserving the plate’s structural integrity. The diamond-shaped raised bumps are precisely modeled to provide essential slip resistance and tactile guidance, crucial for safety applications in public outdoor environments like sidewalks, transit platforms, and heavy-duty industrial zones. The metal’s inherent durability and wear resistance ensure longevity under harsh weather conditions and constant foot traffic, making this texture ideal for realistic architectural visualization or game environments requiring functional, rugged surfaces.

From a materials perspective, the texture’s composition is captured through physically based rendering (PBR) channels to maximize realism and usability. The BaseColor/Albedo map presents the metal’s muted gray tones with subtle variations caused by oxidation and dirt accumulation, while the Normal map intricately conveys the depth of scratches and the three-dimensional form of the diamond bumps. The Roughness map balances polished and matte areas, highlighting the contrast between worn flat spaces and the grit-enhanced raised bumps for effective anti-skid performance. The Metallic channel is set to emphasize the plate’s metal nature, reflecting light accurately in Unreal, Blender, and Unity renderers. Ambient Occlusion adds soft shadows within scratch crevices and bump bases, increasing depth perception, while the Height/Displacement map enables enhanced parallax effects for ultra-realistic surface relief in close-up renders.

Designed for seamless tiling, this texture ensures continuous patterns without visible borders, making it perfect for large-scale outdoor scenes. Its 8K resolution supports high fidelity details, preserving sharpness even under extreme close-ups. The texture is fully optimized and Unreal Blender ready, facilitating straightforward integration into modern 3D workflows and game engines. For optimal results, it is recommended to adjust the UV scale to align diamond bump spacing with real-world measurements and to fine-tune roughness values slightly higher for wet or icy conditions, enhancing the anti-skid effect visually and functionally. This combination of detailed scratched metal and tactile diamond bumps delivers a convincing, durable surface ideal for industrial-style outdoor applications requiring both aesthetic realism and practical safety features.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.