This seamless 3D texture features a heavy duty industrial gray metal plate with raised circular bumps designed to emphasize tactile and anti-skid properties essential for safety surfaces and floor plates in commercial and public infrastructure settings. The base substrate is a robust metal alloy treated with a gritty weathered finish that exhibits subtle signs of surface contamination and wear enhancing authenticity. The circular bumps are uniformly spaced and slightly rounded providing reliable tactile feedback and slip resistance. The surface’s color is an industrial gray tone achieved through oxide layer pigmentation while the finish combines brushed and oxidized textures to simulate realistic metal aging and maintenance effects.
In terms of PBR composition the BaseColor/Albedo channel captures the muted industrial gray with scattered discoloration and grime adding to the natural look of the metal. The Normal map defines the pronounced circular bumps and fine gritty texture enhancing depth and tactile detail. Roughness values vary across the texture with smoother areas on the bumps contrasting against rougher weathered plate surfaces to realistically represent wear and anti-slip functionality. The Metallic channel highlights the fully metallic nature of the plate while Ambient Occlusion subtly enhances crevices around bumps and surface imperfections. The Height/Displacement map accurately conveys the raised bump geometry and surface undulations allowing for convincing parallax effects in close-up renders.
Rendered at an ultra-high 8K resolution this PBR texture is optimized for photorealistic visualizations and is fully Unreal Blender and Unity ready. Its seamless design ensures easy tiling without visible repetition making it ideal for large-scale industrial environments. For best results it is recommended to adjust the UV scale to maintain bump size proportionality in your scene and to fine-tune roughness values depending on lighting conditions to achieve the desired balance of gloss and grip on the tactile plate surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.