Seamless 3d texture pbr 8k tactile plate with spaced bumps on matte metal industrial surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with spaced bumps on matte metal industrial surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-spaced-bumps-on-matte-metal-industrial-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a meticulously crafted tactile plate composed of matte metal, designed specifically for industrial use where durability and slip resistance are paramount. The base material simulates a heavy-gauge metal substrate exhibiting realistic signs of industrial wear, including subtle surface grit and micro-scratches that communicate extended exposure to heavy traffic conditions. The bumps are evenly spaced and raised above the plate’s surface, providing a tactile grip pattern essential for enhancing safety on floors and walkways in commercial or public infrastructure environments. The matte finish minimizes reflections and glare, achieved through a finely brushed metal surface with a slight oxidation layer that diffuses light while maintaining a natural metallic hue. These material characteristics translate directly into the PBR channels, where the BaseColor/Albedo texture captures the muted gray tones and worn patches, Normal maps define the height and curvature of the spaced bumps, and Roughness maps control the low-gloss, textured finish that prevents slip hazards. Metallic maps emphasize the base metal composition, while Ambient Occlusion enhances the depth and shadowing around the bumps, intensifying the photorealistic effect.

Rendered in ultra-high 8K resolution, this texture delivers exceptional detail, from the fine grain orientation of the metal surface to the weathered imperfections that add authenticity. The Height/Displacement maps enable precise depth perception, making it ideal for realistic 3D visualizations and simulations in Blender, Unreal Engine, and Unity workflows. The surface’s porosity and slight wear are subtly incorporated to avoid artificial smoothness, ensuring the texture responds naturally to various lighting conditions and angles. This level of detail supports accessibility compliance by clearly defining the spaced bumps used for tactile navigation aids, while the slip-resistant properties enhance safety in heavy traffic areas. The texture’s seamless design guarantees flawless tiling across large surfaces, perfect for expansive industrial flooring or infrastructural paving projects.

For optimal use, it is recommended to adjust the UV scale carefully to maintain the proportional spacing of the bumps relative to the intended real-world application; scaling too large or small can affect the tactile function and visual impact. Additionally, fine-tuning the roughness channel can help simulate different degrees of surface wear or cleaning, allowing for versatile adaptations ranging from freshly installed plates to aged, heavily trafficked surfaces. This texture is a reliable, realistic asset for any project requiring a high-fidelity, slip-resistant tactile metal plate with spaced bumps, combining industrial aesthetics with functional safety features in a photorealistic PBR material ready for immediate integration into advanced 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.