This seamless 3D texture presents a meticulously crafted diamond plate pattern, designed for PBR workflows with an ultra-high 8K resolution. The base material simulates a brushed steel substrate characterized by fine linear grain orientation and subtle oxide layers that produce a distinctive metallic luster. The texture’s composition mimics industrial-grade steel, incorporating a balanced combination of mineral-based metallic alloys with a controlled degree of porosity to replicate realistic weathering and wear. The brushed steel finish is achieved through micro-abrasive polishing, which softens reflections and introduces anisotropic highlights that enhance the perception of depth and material authenticity. Pigments and iron oxide layers subtly tint the metal, providing a slightly cool gray tone with warm undertones in the rougher areas, faithfully reflected in the BaseColor/Albedo and Metallic channels of the PBR setup.
In the Normal and Height/Displacement maps, the classic diamond plate’s geometric tread pattern is rendered with precision, emphasizing raised diamond shapes and the surrounding grit texture. This intricate relief creates a tactile surface that visually and physically enhances grip, making it ideal for anti-skid applications in urban environments. The Roughness channel balances smooth, brushed areas with rougher, grit-coated sections to accurately simulate light scattering on both polished and abrasive surfaces. Ambient Occlusion highlights the subtle shadows cast by the raised diamonds, adding dimensionality and realism to the texture. Together, these PBR channels provide a comprehensive material definition that responds accurately under varying lighting conditions in rendering engines.
Engineered for durability, this texture emulates a steel plate designed to endure industrial abrasion, corrosion, and thermal fluctuations common to transportation hubs, station platforms, and other public walkways. The anti-skid brushed steel finish ensures safety by preventing slipping, while the seamless 3D texture allows for uninterrupted tiling across large surfaces, maintaining visual consistency and structural integrity. The material is fully optimized and Unreal, Blender, and Unity ready, facilitating immediate integration into architectural visualizations, game environments, and virtual urban design projects.
For practical use, adjusting the UV scale to match real-world plate dimensions is recommended to preserve pattern authenticity. Additionally, fine-tuning the Roughness map can enhance or soften the anti-skid effect depending on environmental lighting, while subtle height or parallax mapping can increase the perceived depth of the diamond plate tread for close-up inspection or interactive applications. This texture offers a high-fidelity, functional solution for realistic, safety-conscious urban tactile surfaces with the added benefit of seamless, high-resolution PBR detail.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
